Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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HEARTS AND MINDS (Part 2)
   
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标签: mod, Battle
文件大小
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更新日期
669.376 MB
8 月 17 日 下午 12:55
8 月 29 日 下午 10:44
12 项改动说明 ( 查看 )

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HEARTS AND MINDS (Part 2)

描述
HEARTS AND MINDS Mod (Part 2)

Hearts and Minds comes in two complementary parts and both are stand-alone. (ie they do not require the other part to work)

Hearts and Minds (Part 2): Focuses on Battle related enhancements such as balanced unit stats, unit diversity and immersion (Inspired by Rome 1).

Main Objectives:
Refining the Rome 2 Vanilla experience - But without altering its core features, base mechanics and signature gameplay while keeping the same or even better levels of performance (FPS), loading times, turn times and stability.

Main Features of Part 2:
Visual & Battle Enhancements
• Most factions’ theme colors now match their emblem’s colors (Factions are now more recognizable and unique on the battlefield like in Rome 1).
Restored hidden campaign units that can now be used in Multiplayer. (Hellenic Marines, Steppe Infantry, Iberian Spears, Mounted Nobles, Female units etc.)
Sparta: Reskinned several Spartan units with the "Heroes of Sparta" look (Unique Spartan Helm etc).
Athens: Reskinned several Athenian units with the "Classical" look (Corinthian Helm, Blue Plumes etc).
Suebi: Reskinned most Suebi units with a more unique "Germanic" look (Less "Celtic").
Getae: Reskinned most Getae units with a more unique "Gothic" look (To differentiate them from other "Dacian" Factions).
Ardiaei: Reskinned some Ardiaei units with a more unique look (More Female Units).
Iceni: Reskinned some Iceni units with a more unique look (More Female Units).
Carthage: Reskinned most Carthage units with a more unique "Seafarers" look (Less "Generic").
Egypt: Reskinned most native Egyptian units with a more unique "Pharaonic" look (Less "Hellenic").
Seulucid: Reskinned some Seulucid units with a more unique "Silver" look (Less "Macedonian Gold/Purple").
Parthia: Restored units only found in Wrath of Sparta that are key to its core gameplay.
Aegean Influenced Factions: Restored Marine units found in Wrath of Sparta that represent Greek sailors and pirates for hire for many factions that could have access to them via ports.
• More unique looking and balanced Iberian Factions.
• More unique looking and balanced Nomadic Factions.
• More unique looking and balanced Eastern Factions.
• More unique looking and balanced African Factions.
• More unique looking and balanced Desert Factions.
• 99% of the units keep their vanilla stats intact. Only the unbalanced or senseless stats were modified.

Note: By making most of the playable factions for every culture more unique we basically and indirectly managed to make every faction in the whole game unique since the untouched factions now look and feel different compared to the playable ones. Enjoy not having to fight clones of your faction anymore.

Immersion vs. Realism: Since we took inspiration from Rome 1 units we could said that the mod leans more into the immersive and "movie like" looks rather than historically accurate depictions.

General Optimization
Adjusted model and texture LODs for better performance.

Recommend Battle difficulty: Hard or Very Hard.

Included extras and credits:
• Ancient Music by Daker.

Compatibility:
• English is currently the only language fully supported. While you will get 80% of the text in other languages you will still be missing some untranslated texts.
• Part 2 will probably conflict with with many reskins mods but not with mods that add new units exclusively.
• Part 2 should be compatible with any mod that alters the Ai and the mechanics of the Grand Campaign as long as part 1 isn't loaded.
• Saved games created when Part 2 was enabled will no longer work for Vanilla and vice versa.
• The performance and balance focused attributes of H&M cannot be guaranteed when combined with other mods.

Thank you from the Dev Team!
Don't forget to like & comment for more content like this in the future.

TIP:
To Improve your Loading Times by 200% with any mod:

Move (cut and paste) the hearts_minds_1.pack and hearts_minds_2.pack files found at:
C:\Program Files (x86)\Steam\steamapps\workshop\content\214950
To
C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data

IMPORTANT: You need to do this everytime there is an update to the mod.

If you want to play Multiplayer (COOP or Battles) and one of the players has followed the Tip above then all the players participating must also move their .PACK files to the Data folder and run the mod via the launcher from there (Local Folder) to prevent potential desync issues. (Either all play from the workshop folder or all play from the data folder)
30 条留言
Valmont  [作者] 9 月 20 日 下午 3:11 
@Ten
You are welcome!
The stats are vanilla, even for new units the stats are just copies of other vanilla units on the same tier.
99% on the units are just reskins without any stat change whatsoever.
Ten 9 月 20 日 上午 7:51 
Thanks for the mod. Is there a more specific changelog for the unit stat adjustments somewhere?
Valmont  [作者] 9 月 11 日 上午 6:51 
@IL Silviomane
Good suggestions, we are currently working on Part 2 version 2.0 which will be a complete overhaul of our units.
IL Silviomane 9 月 11 日 上午 2:21 
Hi, I have to say I really liked your mods. I just have a little suggestion: add specials to the factions. For example, Athens has peltasts and Iphricrates' hoplites, which replace the pikemen; Sparta has Brasidas' hoplites, which are freed helot soldiers armed like classic hoplites. (For Sparta, I'd remove the marines, since they're not particularly renowned for naval battles.) I think if you do that, your work would be more valuable and quality-conscious. Anyway, bye, and keep up the good work!
Valmont  [作者] 9 月 5 日 上午 4:48 
@vovakolo1999
I agree, the music can be too "action focused" sometimes. I reduce just the music volume sometimes and that makes it far better when I am not in the mood for adrenaline :winter2019coolyul:
vovakolo1999 9 月 5 日 上午 4:35 
Maybe it`s just me, but I had to delete the mod`s music (good thing that it`s easy to do with the "pack file manager"). It seemed somewhat too intrusive and loud. Like a non-stop culmination, that is. Gave me a headache after 15 minutes.

But it`s a cool mod for the rest! A better version of vanilla, just what I needed, thank you :)
Valmont  [作者] 9 月 2 日 下午 1:14 
@Branco
Added to description btw, for both Part 2 and Part 1.
Your feedback is appreciated
Branco 9 月 2 日 上午 10:55 
@Valmont

Just add this to the description, mate. Don’t leave it open to interpretation and self-created expectation, it’s really that simple. Right now, you’re the one provoking interpretation and self-created expectations.

But, as I said… ego.
Valmont  [作者] 9 月 2 日 上午 10:07 
@Branco
There is nothing to fix on our part. We never claimed that vanilla would be save game compatible with saves created when the mod is enabled.

It was always your own interpretation and self created expectations.

This is a big mod, that is why this Part 2 alone is 700MB and we change animations, add music, change stats, change models, add textures, units, tables etc.

Just because the mod says it respects the vanilla "feeling" doesn't automatically means that it is compatible with vanilla saves and vice versa.
Branco 9 月 2 日 上午 6:27 
But whatever, mate, you’re right. No point in arguing. My mistake, I genuinely thought you wouldn’t be so full of ego and that you’d actually try to fix whatever you’re messing with in the files to prevent people from losing their save files.

Take care!