Imperator: Rome

Imperator: Rome

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BETTER MILITARY AI 2
   
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605.710 KB
8 月 17 日 上午 6:18
8 月 21 日 下午 12:18
3 项改动说明 ( 查看 )

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BETTER MILITARY AI 2

在 kiorobbo 的 1 个合集中
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31 件物品
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My Discord https://discord.gg/r8xu7qc367

Hi all if you like the mod give a fav or reward really helps me out thank you for playing my mod


DIFFERENCES from v1 tweaks and i have add new code so instead of the ai breaking sieges 60% of the time to 90% larger armys will hunt smaller more but if the enemy army is very small the ai will not attack as much and not break siege

this looks like a small change but in normal ir wars were won and lost because a country has a larger force but stays in a siege and the enemy forces takes out there country very small army will be a less targeted by the ai

The AI now targets army's of 10 and above they now break sieges and chase them and also no longer ignoring each other and when a battle breaks out other army's will reinforce and army's smaller get targeted less compared to bigger ones the second the AI now targets fort less then large army's but is now the second most targeted now area capitals are targeted this means the AI will go for capitals with forts more now the AI does not follow this to the letter but encourage


modifier = {
trigger = {


scope:province = {
fort_level >= 1
}


}
add = {
value = 1000
}
}


modifier = {
trigger = {
scope:province = {
has_enemy_army = root.unit_owner
any_unit_in_province = {
unit_size >= 10

unit_owner = {
any_countries_at_war_with = {
this = root.unit_owner
}
}
}

}
}
add = {
value = -150000
}
}


modifier = {
trigger = {
scope:province = {

is_state_capital = yes
has_province_rank = city



}
}
add = {
value = -100
}
}

modifier = {
trigger = {
scope:province = {

has_province_rank = settlement
is_state_capital = yes
}


}
add = {
value = -100
}
}

modifier = {
trigger = {
scope:province = {

has_province_rank = city_metropolis
is_state_capital = yes
}


}
add = {
value = -100
}
}



modifier = {
trigger = {
scope:province = {
has_enemy_army = root.unit_owner
any_unit_in_province = {
unit_size <= 9

unit_owner = {
any_countries_at_war_with = {
this = root.unit_owner
}
}
}

}
}
add = {
value = -10000
}
}

modifier = {
trigger = {


scope:province = {
in_siege = yes




}
add = {
value = 20000000
}
}

}
6 条留言
tsnfosst 10 月 12 日 上午 6:22 
is it possible to make them more likely to team up and hv a big battle? now ai army just like to mess around and fight those who bigger size than them. Paradox's basic battle logic is dumb as fk.
kiorobbo  [作者] 8 月 28 日 上午 11:28 
yes it should do
Herr Bellius Von Bunnybutt 8 月 27 日 下午 2:08 
compatible with invictus?
kiorobbo  [作者] 8 月 20 日 下午 10:42 
fixed error log size
kiorobbo  [作者] 8 月 17 日 上午 10:22 
thanks man hope you like it
The Grimwar 8 月 17 日 上午 10:21 
Epic stuff, can't wait to use it for my new campaign.