Left 4 Dead 2

Left 4 Dead 2

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Single Grab Weapons After First Saferoom
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Game Content: Weapons, Scripts
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12.128 KB
8 月 15 日 下午 8:35
8 月 24 日 下午 6:15
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Single Grab Weapons After First Saferoom

在 Hero Unit 的 1 个合集中
QoL and Immersion VScripts
3 件物品
描述
tl;dr
Makes weapons single grab after you leave the first saferoom you load in to. Once any player exits the starting saferoom all weapons on the current and remaining maps and saferooms become single grab. Ensures everyone gets to start with a gun.

-The first saferoom doesn't necessarily mean "first level's saferoom". It's the first saferoom of whatever level you choose to start on.

-This also affects the infinite pipe/molotov/pill boxes found on The Passing.

Why I made this alternative to the original
In the original Single Grab Weapons mod you slowly build animosity towards your friends when they reach the gun table before you. After several campaigns you get in to arguments over who gets to start with a gun. You start doing bad things like refusing to rescue friends who get picked by specials just so you can grab their gun when they die.

"Mom said it's my turn for the gun!!!"

No more of this, now everyone gets a gun when we start.

Thanks to RainyRayne for making the preview icon.
Thanks to Nescius for the original idea and figuring out how to prevent dropped weapons from being absorbed by spawners.
84 条留言
Jasonzeng417 12 月 11 日 下午 8:18 
The problem I encountered is that weapons can be picked up multiple times, just like in the original game.
Hero Unit  [作者] 12 月 11 日 上午 8:40 
It still works on my end so I'm not sure what's wrong. How is it failing for you, are weapons you come across multiple grab or are you starting a map and getting single grab immediately?
Jasonzeng417 12 月 11 日 上午 1:53 
Hi! I subscribed to this mod a long time ago and I think it's great. But recently, for some reason, it stopped working. There are no conflict error messages either. And when I subscribed to the original mod, I found that the original mod works fine. Could you please tell me what's going on?
Jakiy 11 月 24 日 上午 7:54 
Why it's not possible to exclude the footlocker? It was supposed to be infinite use, keep the game lore.
Cursed Meatbag 10 月 21 日 上午 7:27 
Was literally wanting this the other day, as I saw the immersive ammo piles. Stuff like this makes the game better. Thank you!
Junin Gore 10 月 12 日 下午 2:01 
i've added this addon to my modpack, i would appreciate if anyone could review it :) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3493928623
Death&AllHisFriends 10 月 1 日 上午 6:57 
Hey this is an amazing QOL addon that makes the game harder in a smart way, can i just ask could you please make this one not effect survival mode please?
Hero Unit  [作者] 9 月 23 日 下午 10:11 
My mod doesn't do that. It's a vscript contained in a .vpk file that doesn't do anything if it's not enabled. It has no way to impact your game if you do not have it enabled.
Mikelov IX 9 月 23 日 下午 9:36 
there's mods that change the scripts in your files and even if disabled, the script remains enabled


i know this because i had a similar problem in black mesa, some viewmodel bob mod remained even if i unsuscribed from it, and it remained even if i uninstalled BM and reinstalled it
Hero Unit  [作者] 9 月 23 日 下午 9:30 
If the mod is disabled it cannot affect your game. You must have some other mod active that is affecting it.