Left 4 Dead 2

Left 4 Dead 2

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VMT 标准化器
   
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Game Content: Models, Textures
Items: Other
文件大小
发表于
更新日期
2.300 MB
8 月 14 日 上午 6:00
9 月 14 日 下午 10:17
3 项改动说明 ( 查看 )

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VMT 标准化器

描述
标准化 Left 4 Dead 2 材质文件 (.vmt),纠正不一致之处,同时保留原始功能和值。

示例:

• 大小写标准化:

UnLitTwoTexture → UnlitTwoTexture

srcvar1 → srcVar1

animatedtexturevar → animatedTextureVar

• 路径更正:

\models\props\metal.vtf → /models/props/metal.vtf

plaster\wall.vtf → plaster/wall.vtf

• 着色器规范化:

lightmappedgeneric_dx6 → LightmappedGeneric_DX6

engine_post → Engine_Post

decalmodulate → DecalModulate

保留元素:
✓ 数值:$color "[0.3 0.3 0.3]"
✓ 功能参数:$alphatest 1
✓ 有效引用:$basetexture "brick/wall01"

重要说明:
• 100% 兼容原版游戏
• 包含文件验证
• 无游戏性改动
2 条留言
.:GJ:.  [作者] 8 月 14 日 上午 9:17 
Hello GDICommander, I’m not sure what the issue might be. The mod’s purpose is only to make the files more readable, keeping the original values and correct capitalization. I checked the four existing files related to the crosshair, and they are indeed correct. Feel free to edit them if necessary. I think changing the mod load order should solve the problem; for that, this mod would need to load before all the others, since it preserves the original values.
GDICommander 8 月 14 日 上午 7:25 
this seems to mess with crosshair mods with custom huds, otherwise great