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报告翻译问题









You got it! Thank you very much for the effort you put into this mod.
Will not work.
- Items that can be used as weapons (e.g. wood, thrumbo horn, beer) are now shown as options in the policy filter
I found the cause of the issue.
When creating the default policies, weapons that are also non-weapons, e.g. beer, thrumbo horn, wood, are added to the melee and neolithic policy.
I will probably fix it tomorrow.
Either removing the problematic entries from those presets or making them appear in the filter list.
The later is probably the better solution.
Any chance there is a third mod involved?
Because wood (and rosewood) does not appear in the list of chooseable weapons for a weapon policy. With just the two mods, colonists do not try to equip any wood as a weapon...
JobDriver threw exception in toil MakeNewToils's initAction for pawn Greg driver=JobDriver_Equip (toilIndex=2) driver.job=(Equip (Job_213842) A = Thing_VV_RosewoodWood43165 Giver = JobGiver_ChangeWeapon [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
The pawn will just pick up a single piece of rosewood, which appears in their equipment list, and then gets stuck in "Standing" until I force them to drop the rosewood and forbid all rosewood within reach of them.