席德·梅尔的文明VII

席德·梅尔的文明VII

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Enhanced Town Focus Info
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Type: Mod
Mod: UI
文件大小
发表于
更新日期
2.356 MB
8 月 13 日 下午 6:46
9 月 30 日 上午 3:20
3 项改动说明 ( 查看 )

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Enhanced Town Focus Info

在 zatygold 的 1 个合集中
ZX Civ 7 Modpack
15 件物品
描述
Enhanced Town Focus Info:
An enhanced display of town focus yield bonuses in Civilization 7, showing detailed breakdowns of improvements, buildings, and trade routes that contribute to specialization bonuses.

Authors:
Zatygold & Mallek (Based on original work by Yamada)


Discord:
https://discord.gg/htwZefWnyJ

Github:
https://github.com/ZATYGOLD/Civ7EnhancedTownFocusInfo
32 条留言
johnyoga 10 月 9 日 上午 6:53 
Thank you for the mod.

I hope that the mod continues to be updated here in the Workshop, too, please. It makes it simple to add to the game.
zatygold  [作者] 10 月 8 日 下午 11:57 
zatygold  [作者] 10 月 5 日 下午 9:54 
Antis00 and anyone else, due to me being extremely busy, I have uploaded the mod to a public repo on Github.

It is now open to the public for updates, any help is appreciated, especially with language changes. Any questions, you can message me on Discord via DM or join my personal server.
antis00 10 月 4 日 上午 9:48 
Hi zatygold

1. We have wrong "\text\en_us\InGameText.xml". This xml does not have corect format.

You lost tags at the end of this file

<Text>HAPPINESS_PER_RESOURCE</Text>
</Replace>
<Replace Tag="LOC_MOD_ETFI_RESOURCES">
<Text>RESOURCES</Text>
</Replace>
</EnglishText>
</Database>


2. Another mods use another format for localization.

<Database>
<LocalizedText>
<Row Tag="LOC_OPTIONS_GROUP_LF_YIELDS" Language="de_DE">
....
</Database>

We use
<?xml version="1.0" encoding="utf-8"?>
<Database>
<RussianText>
<Replace Tag="LOC_MOD_ETFI_SPECIAL_QUARTERS">
<Text>Уникальные Кварталы</Text>
</Replace>


I'm not sure if that's accurate. But why not
zatygold  [作者] 10 月 3 日 下午 5:37 
Initially, looking into it, I found that the mod works fine on its own. Therefore, this suggests what you have experienced is mods being incompatible. I am not surprised because this mod was not designed properly and most other mods, if needed, work around this issue.

I am currently trying to figure out how to refactor the code to be more mod friendly as a separate instance, but I am not a skilled modder yet. The code is not originally mine and I need to read a lot and learn. The other option is to have a more experienced modder help me, contribute to this mod, or add their own version of this feature to their existing mod.
Tian'anmen890604 10 月 2 日 上午 5:06 
zatygold thank you
zatygold  [作者] 10 月 1 日 下午 4:46 
I am very busy right now and it may take me a while to find the problem and fix it. I will try to find some time to review the mod and see what I can do this weekend.
Tian'anmen890604 9 月 30 日 下午 11:49 
I can't start the game with this mod
grim 9 月 30 日 下午 9:34 
Game will not run after mod update.