DayZ
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Underground Trigger Creator for DayZ Editor
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Type: Mod
Mod Type: Environment
文件大小
发表于
更新日期
14.215 MB
8 月 12 日 下午 4:54
10 月 3 日 上午 6:47
9 项改动说明 ( 查看 )

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Underground Trigger Creator for DayZ Editor

描述
Create, test, import, and export fully functional Underground Triggers with Breadcrumbs right inside of DayZ Editor!

Download on the Steam Workshop!
Steam Workshop

Created by ⁨@bauvdel⁩ and @JinieJ
Credits to ⁨@InclementDab⁩ for creating DayZ Editor!

For full instructions head over to GitHub and check out the README.
Github[github.com]

Features
- Create and test live working Underground Triggers directly in DayZ Editor.
- Size triggers independently on X, Y, and Z axes.
- Configure your trigger areas with Trigger Type, Eye Accommodation, and Interpolation Speed.
- Configure your breadcrumbs with Eye Accommodation, Raycast, and Radius.
- Breadcrumbs automatically attach to Transitional Triggers.
- Export and import your cfgundergroundtriggers.json.
- Works for both PC and Console edits!
- No need to use or learn DayZ Diag!

Informational Videos:
New DayZ Editor Tool for Darkness Trigger Zones! by @JinieJ
JinieJ's Youtube Video

Underground Trigger Creator for DayZ Editor by @bauvdel
bauvdel's Youtube Video

IMPORTANT
This mod is to be only loaded with DayZ Editor. It WILL NOT work if you load it with a server. Saving your triggers to a .dze file WILL NOT load your darkness zones on a server. Darkness is handled by a cfgundergroundtriggers.json on your server. You must export your triggers and breadcrumbs and load that file on your server for them to work. More information on triggers can be found on the official Bohemia Wiki Page:
https://community.bistudio.com/wiki/DayZ:Underground_Areas_Configuration

How to Use

Placing Triggers
1. Place a UGTriggerObject.
2. Adjust position, rotation, and size (X, Y, Z).
3. Set:
- Trigger Type: Outer, Inner, Transitional
- Eye Accommodation (0.0–1.0)
- Interpolation Speed (0.0–1.0)

Placing Breadcrumbs
1. Place UGBreadcrumb inside a Transitional Trigger.
2. Adjust position.
3. Set:
- Eye Accommodation (0.0–1.0)
- Use Raycast (True or False)
- Radius (-1 = default)

Copy/Paste/Cut/Duplicate
1. All Trigger and Breadcrumb objects should be Copied, Pasted, Cut, and Duplicated using the modded clipboard system to keep the triggers and data saved.
2. Use Modifier key Shift instead of CTRL with the default cut, copy, paste, and duplicate keybinds (C , V, X, J)

Import and Export
Importing and Exporting is done through the Editor File Menu, just as if you were importing or exporting anything else. Look for the Import/Export UG Triggers (*.json) option in the menu. Triggers and breadcrumbs can ONLY be saved this way. Saving them as a .dze will not make them work.

Donate
We created this project as we felt that there was a need for such a tool to curb the barrier to entry for a task like this.
This was made in our spare time, and we plan to continue to support and update this tool as DayZ and DayZ Editor grow and change.
If you would like to support the project, or just want to say thanks, feel free to click the links below!

bauvdel on Ko-fi - https://ko-fi.com/bauvdel
JinieJ on BMaC - https://buymeacoffee.com/jiniej
45 条留言
Xambras 10 月 29 日 下午 1:07 
top
bauvdel  [作者] 10 月 28 日 下午 1:09 
@Petrol That's great feedback. There is a V2 of this in the works that will hopefully address this! In initial testing, I found that the lack of knowledge around how the triggers work to begin with was already a high barrier to entry for using this, so we were trying to keep things simple (but obviously lacking some advanced settings and tuning). Keep an eye out!
Petrol 10 月 28 日 上午 6:07 
Awesome mod. Although wouldn't it be better if breadcrumbs had a sphere object instead? And then use the scaling to adjust the radius if without rays?
Bread slices really look neat but I personally would prefer something visually informative, as many would too?
Saying this because I had many problems when I had to use radius without ray casting and many of the crumbs were overlapping, resulting in accomodation inconsistencies and lots of time wasted finetuning the crumb sizes.
PastelPetal 10 月 22 日 下午 5:31 
nice
PAI DO V!N1. SKINS 10 月 13 日 下午 7:39 
Top mod!
Zenarchist 10 月 10 日 上午 4:05 
Absolutely awesome mod. Thanks mate
Swift Cash 10 月 3 日 下午 12:54 
+
Ammattiliikenne 10 月 3 日 上午 6:53 
Hyvä homma
bauvdel  [作者] 10 月 3 日 上午 6:49 
This has been updated to the latest version of DayZ Editor. Thanks!
Arsenic 9 月 30 日 上午 7:42 
Can you make this work with Experimental Editor since so many are having to use it cause Editor is busted for a lot of things.