Crusader Kings III

Crusader Kings III

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EK2 Daedric Princes Update
   
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2.397 MB
8 月 12 日 上午 5:06
10 月 9 日 上午 5:05
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EK2 Daedric Princes Update

描述
*the content of this submod has been integrated into EK2 1.17.0 and will no longer be updated*

For EK2 version: 0.16.3.1 "Veloth's Path"
For CK3 Version: 1.17.0.1
Save compatible with playthroughs already started in ek2 1.16.3.1

Mod load order:
Elder Kings 2
Daedric Princes Update

DLC required:
Royal Court
Roads to Power

Problems this submod addresses:
*Champion traits exist in the base EK2 mod for all Daedric Princes but three had no method to become champion.
*Champion & artifact events were blocked for faiths that allow worship of that Daedra (eg. Old Gods)
*No artifact existed for Peryite.
*Mehrunes Dagon event bugged (still gives champion option in "unworthy" version of the event)
*Oghma Infinum is only findable in the County of Grimwatch (not balanced with other Daedric Artifacts)
*Daedric Armor is too common to find, players are getting multiple and cant get rid of extras.

Submod Changes:
*Spellbreaker Daedric artifact added for Peryite.
*1 new event added to get Champion of Mephala trait.
*1 new event added to get Champion of Peryite trait and Spellbreaker artifact.
*1 existing event modified (Bow of Shadows) to add the Champion of Nocturnal trait.
*New neighbour events when another character becomes champion for Mephala, Nocturnal or Peryite.
*Removed requirement for worship of Daedra to be shunned/criminal to get champion/artifact events.
*Removed piety level loss for becoming champion or gaining an artifact.
*Fixed Mehrunes Dagon's "unworthy" version of the champion event
*Changed Oghma Infinum to be findable in Valenwood instead of just the County of Grimwatch
*Lowered weight for Daedric Armor (should not find as many)

Full Daedric artifact & champion guide for both the base EK2 mod and this submod is posted here: https://www.reddit.com/r/ElderKings/comments/1mobee5/updated_ek2_daedric_artifact_champion_guide/
7 条留言
Tristan Murdoch  [作者] 10 月 13 日 上午 4:53 
Not 100% sure but I believe it was done when the deadric princes interaction system was going to be completely changed and the person working on it isn't around anymore. The content of this submod is in the process of being integrated into base EK2 and being reviewed by other devs :)
Miles "Tails" Prower 10 月 9 日 上午 7:34 
"*Removed requirement for worship of Daedra to be shunned/criminal to get champion/artifact events."

Why is this even a thing in base game? ;-;
Thank you~
Tristan Murdoch  [作者] 8 月 20 日 上午 12:24 
No, there is no apotheosis in EK2. As the descriptions says, this is for fixing the Daedric Prince system that is currently used in EK2 & make all champion traits achievable.

All changes are listed. Read the guide i made that is linked if you want to know how all the Daedric Prince content works in both the base EK2 mod & this submod.
nraxer 8 月 18 日 下午 10:12 
wait does this let you Mantle a Daedric Prince and become them like with Sheogorath in Oblivion
Tristan Murdoch  [作者] 8 月 18 日 上午 8:43 
updated to 0.3 with these changes:
*Changed Oghma Infinium to be findable in Valenwood instead of just the County of Grimwatch
*Lowered weight for Daedric Armor (should not find as many)
Tristan Murdoch  [作者] 8 月 17 日 下午 8:49 
This has now been updated for EK2 1.16.1 & CK3 1.16.2.3
Óðinn 8 月 16 日 上午 11:52 
1.16.2.3 ?