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报告翻译问题









In the current game system, each faction can only have one faction leader assigned automatically, including minor factions.
Because of this, in order to identify and distinguish a legendary lord that an enemy AI has confederated, a separate character list for legendary lords must be checked.
It will the scripts code prone to unexpected errors, and this mod was not created with the intention of penalizing enemy legendary characters.
Only for faction leader.
That's a very unusual issue. There are two types of dilemmas related to lord execution:
One is a four-choice dilemma that appears when executing an enemy lord, and the other is a two-choice dilemma that shows up when a player's lord is defeated.
Would it be correct to interpret the situation as follows:
You fought and defeated an enemy legendary lord twice, selected the execution option from the dilemma, yet your own legendary lord ended up dead?
In this case, it's possible that due to a recent patch, some battles between the player and AI are being registered as "draws."
When this happens, the game seems to treat both factions as having been defeated from battle.
As a result, the execution command—intended for the defeated enemy lord—may have instead mistakenly executed the player's legendary lord.
I'll update to fix this issue as quickly as possible.
Its designed to be deleted next turn. Please report if that issue persisted.
Something like -100 growth
It does not change existing immortality skills and settings, but if an execution event occurs, the character can be executed permanently, regardless of its effect.