Killing Floor 2

Killing Floor 2

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ZED Ravage Shark .03
   
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43.580 MB
8 月 10 日 上午 4:03
10 月 17 日 下午 8:13
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ZED Ravage Shark .03

描述
Project .03 was a classified initiative designed to create ZEDs that could eliminate other ZEDs instead of relying on conventional weapons.The goal was to develop three enhanced ZED entities with superior power and devastating efficiency in large-scale combat against swarms of their own kind.Ravage Shark was one such creation a man turned into a ZED . In his past life, he lost his entire family to the ZED outbreak. Consumed by grief and hatred, he volunteered for the experiment.Through intense bioengineering and advanced cybernetic augmentation, he was transformed into a mobile fortress of destruction.Now, he roams the wastelands, driven solely by his will
to hunt, slaughter, and annihilate every last ZED in existence.

---------- Zed Name Spawn ---------

adu.KingShark
22 条留言
Nico Nico...PẰNG! PẰNG! OwO  [作者] 9 月 21 日 下午 6:13 
In theory , he might be able to work in Zedternal mode , You could run a test to see if he actually works , since I don’t know anything about Zedternal or its game modes , so I have very little information .
⽂みメRYUメみ⽂ 9 月 20 日 下午 7:38 
it work on zedternal???
朱雀院椿 8 月 17 日 上午 7:29 
I wrote the corresponding message you sent under [ZedSpawner. SpawnListBossWaves], but it still doesn't refresh. Is that why? Is it related to bTop RegularPawn=True?
朱雀院椿 8 月 13 日 上午 5:58 
Well, thank you very much.
Nico Nico...PẰNG! PẰNG! OwO  [作者] 8 月 13 日 上午 5:36 
No, [ZedSpawner.SpawnListRegulator] is applied to regular waves.
If you want the custom Zed to appear in the Boss wave, you should add it under [ZedSpawner.SpawnListBossWaves].
However, I do not recommend having KingShark appear in the Boss wave, as it would put players at a huge disadvantage having to fight two bosses at the same time.
The most reasonable approach would be to have him appear at the end of wave 10. ≧◡≦
朱雀院椿 8 月 13 日 上午 5:27 
Is it also entered in [ZedPawner. SpawnListRegulator]?
Nico Nico...PẰNG! PẰNG! OwO  [作者] 8 月 13 日 上午 4:09 
Spawn=(BossClass="KFGameContent.KFPawn_ZedBloatKing",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)

Spawn=(BossClass="KFGameContent.KFPawn_ZedHans",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)

Spawn=(BossClass="KFGameContent.KFPawn_ZedFleshpoundKing",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)

Spawn=(BossClass="KFGameContent.KFPawn_ZedMatriarch",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)
Nico Nico...PẰNG! PẰNG! OwO  [作者] 8 月 13 日 上午 4:09 
I just checked again and he still appears as normal. I think the issue lies in your wave 11 it seems that in a 10 wave match, wave 11 is considered the boss wave, not actually wave 11. Try pasting this code in : the 5 lines correspond to the probability of 5 different bosses, with the condition for King Shark to appear
Spawn=(BossClass="KFGameContent.KFPawn_ZedMatriarch",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)
朱雀院椿 8 月 13 日 上午 2:41 
I downloaded this boss from the server and entered it in ZedPawner, but it survived normally for 11 wave numbers without refreshing. It belongs to me, ZedPawaner Spawn=(Wave=11,ZedClass="adu.KingShark",RelativeStart=6,Delay=6,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1) Is it incorrect?
Nico Nico...PẰNG! PẰNG! OwO  [作者] 8 月 12 日 下午 6:06 
Thank You ♥ Destri ≧◡≦