Dawn of Man

Dawn of Man

评价数不足
Into the wild
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.014 MB
8 月 9 日 下午 7:04
10 月 24 日 下午 8:55
6 项改动说明 ( 查看 )

订阅以下载
Into the wild

描述
On a hunting trip your hunters foraged too far, their tracker got killed and you are lost and incapable to find the way back to your settlement.

Scenario starts with a story line until the tribe is reunited. This will take you 1 to 1 1/2 hour of play border line on hard. Follow the goals for rewards and challenging raids.
You might die a few times until you get the play right.

Unlock each era completely before moving to the next one.
The story line will take you to the Neolithic era, from there on it plays as a normal scenario with a few hard moments.

Nice environment with lots of resources and flat land to achieve a large settlement.

NB: I would not recommend unlocking the Neolithic before completing the stone circle.
You have no migration until you finish the story line. (Does make it difficult)
37 条留言
UglyBird  [作者] 10 月 7 日 下午 7:37 
Sorry to hear that, but i never had this happen and no one else has mentioned it before.
Have you done the file check just in case and tried to load a prior saved game.
DOM does have glitches from time to time.
Do you get an error message?
When stone circle is finished, you do get a large spawn of people and equipment.

It could be there is a conflict at the spawning point.
If nothing else works, open the scenario file:
"C:\Program Files (x86)\Steam\steamapps\workshop\content\858810\3545814174",
UglyBird  [作者] 10 月 7 日 下午 7:36 
Open: "wild.scn.xml"
And go down to:
"<event flags="RequiresPrevious,ClearUi">
<condition type="EntityCountReached" counter="BuiltStructures" entity_type="stone_circle" value="1"/>
<actions>
<action type="ShowMessage" title="stonecpast" text="stonecpast_description"/>
<action type="Spawn" entity_type="primitive_human" amount="1" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Male" name="Pokuta"/>
<action type="Spawn" entity_type="primitive_human" amount="12" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Male"/>
<action type="Spawn" entity_type="primitive_human" amount="8" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Female"/>
UglyBird  [作者] 10 月 7 日 下午 7:36 
<action type="Spawn" entity_type="cart" amount="1" placement="StartLocationCircular" angle="1" radius="150"/>
<action type="Spawn" entity_type="sledge" amount="2" placement="StartLocationCircular" angle="1" radius="150"/>
<action type="Spawn" entity_type="dog" amount="5" placement="StartLocationCircular" angle="1" radius="155"/>
<action type="Spawn" entity_type="horse" amount="1" placement="StartLocationCircular" angle="1" radius="150" age="Adult"/>"

Change the "150" to for example "250"
Could fix your issue. Keep me posted please
Edie 10 月 7 日 上午 6:30 
Hi! I have really enjoyed the scenario as far as I have gotten, but it consistently crashes when I finish the stone circle. Is there a fix I could implement?
UglyBird  [作者] 8 月 31 日 下午 6:04 
Between raids you need to look after your people, keep them close to camp, don't overwork them and every animal attack, pause the game and try to manage the attack.
Infection comes when villagers are low on health etc...
Raids should not kill too many of your villagers, attacks happen close to camp so little warning time, that's when keeping villagers close to camp becomes important.
I place my buildings forming a square around the centre, on raids, villagers gather behind the buildings and attack when raiders are close, this minimises loses.
The last 2 raids, I did not loose any villagers with equal defenders to attackers.

It is all a matter of managing your villagers. I do not unlock Neolithic, so no defences or farming.
I rely mainly on fish for food which is close by.
Getting monoliths for menhir dolmen etc,,, happens in between raids so only animal attacks need to be managed.
The scenario is supposed to be difficult so management and timing is important.
I wish you good luck.
Maximaaal 8 月 31 日 上午 4:37 
Tried a new game and while the issue with walking to the edge of the map is gone there are still way to many raiders and to few people, I lost 24 people over all to things other than raiders, mainly infection/old age and once to an animal, but with that many raiders, who kill like 10 of my people per raid its just impossible, as my people dont replenish themself in any rate fast enough to reliably defeat the raiders.
UglyBird  [作者] 8 月 30 日 下午 5:52 
Just 1 more thing, after you tribe rejoins and you defeat the next raiders, you need to have at least 40 population to trigger migration.
At that point, I usually have around 42 to 48 pop.
UglyBird  [作者] 8 月 30 日 下午 5:47 
Sorry to hear of your issues, I have played the scenario a few times and never had these issues, only minor problems with script errors which were fixed.

If you have other custom scenarios in your folder you could try to delete them and then retry, they could interfere with each other.
Try also to do an integrity check of the DOM files, seems you could have a Vanilla problem.
People walking to the edge of the map and die is a vanilla issue.

After your tribe joins you and you defeat the following raid the scenario reverts to vanilla.
The difficulty reside in keeping enough villagers to that point to survive.
And last, it is a good idea to stay in Mesolithic until you tribe joins you.

I hope this will help you, keep me posted.
Maximaaal 8 月 30 日 下午 12:07 
Tried a restart, got to around 30 people just for like 10 of them to decide to walk across the map and starve, there was nothing to do where they were going, may be a vanilla issue.
Maximaaal 8 月 30 日 上午 10:29 
Finished the Neolithic and went into the copper age to get migration, but I didnt get any and now a large group of raiders is coming so yeah, I guess thats it for that playtrough.

I like the idea of the mod, but imo the balance just isnt really right, you loose to many people, either trough attacks, sometimes without warning, that occur directly after each other, or trough old age, as your older people at the start are dead half way trough.