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Error: Material "models/weapons/tfa_kf2/kriss/wep_1stp_kriss_mic" : proxy "TFA_CubemapTint" not found!
Error: Material "models/weapons/tfa_kf2/kriss/wep_1stp_kriss_reddot_mic" : proxy "TFA_CubemapTint" not found!
Error: Material "kf2/wep_1stp_kobra_optic_mic" : proxy "TFA_CubemapTint" not found!
While I was checking the vpk files it looks like the envmap on most vmt files are using the ones from the Gmod model and not using L4D2's envmaps ( "$envmap" "models\weapons\tfa_kf2\envmaps\specularity_100", which doesn't exist in L4D2), that's why it looks with no texture on high shaders, but with medium-low shaders, since it doesn't use the envmaps (reflections) it works fine.
-1 Thanks for let me know I'll fix that later.
-2 The textures still missing?
Error: Material "models/weapons/tfa_kf2/kriss/wep_1stp_kriss_mic" : proxy "TFA_CubemapTint" not found!
Error: Material "models/weapons/tfa_kf2/kriss/wep_1stp_kriss_reddot_mic" : proxy "TFA_CubemapTint" not found!
Error: Material "kf2/wep_1stp_kobra_optic_mic" : proxy "TFA_CubemapTint" not found!