边缘世界 RimWorld

边缘世界 RimWorld

108 个评价
True Visual Misses (1.6 r3)
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.6
文件大小
发表于
更新日期
227.146 KB
8 月 8 日 下午 5:48
8 月 23 日 下午 1:10
8 项改动说明 ( 查看 )

订阅以下载
True Visual Misses (1.6 r3)

描述
True Visual Misses
Bullets that look like they missed… actually miss.
TVM checks each projectile’s final swept path against a pawn’s visual hit area right before impact so outcomes match what you see. Its not 100% though, nothing in this world is, so expect 90% to 95% functionality, its still amazing.



What it does
  • Last-moment visual gating: Tests the projectile’s swept segment against a body-size–scaled radius. No intersection = visual miss (no vanilla damage). Intersection = normal impact.
  • Fair grazes, fewer ghost hits: Adjustable leniency and motion-aware padding reduce “it clearly missed but hit anyway” moments.
  • Optional damage tuning: Scale direct and (optionally) explosion damage on near-misses for a glancing-hit feel.
  • Smarter moving-target shots (optional): Adds target-leading with aggression/cadence controls so movement matters without magic hits.



Intended use & pairings
Made for vanilla-style ballistics (non-CE). Designed to be played alongside non-CE combat mods and pairs especially well with:
  • Gunplay
  • Yayo’s Combat 3
  • Proper Shotguns
  • RunAndGun, Simple Sidearms, and other non-CE combat tweaks
Not for Combat Extended. CE replaces projectile logic.



Load order (important)
Place True Visual Misses after any combat/verbs/ballistics mods.
Core → (Combat mods: Gunplay / Yayo’s Combat 3 / etc.) → True Visual Misses



Why you’ll like it
  • Looks = outcomes: Visuals finally match hit logic.
  • More satisfying firefights: Shotguns and automatics feel deadlier; cover, angle, and movement matter more.
  • Lightweight: Minimal per-tick math; settings to tune strictness and behavior.



Settings (tweak to taste)
  • Enable/disable quickly
  • Damage scaling for visual near-misses (direct + optional explosions)
  • Trajectory sampling (Every tick / Every N / Impact-only) + falloff shaping
  • Visual hitbox leniency (scale + extra padding)
  • Leading options (analytic intercept, aggression, re-lead cadence, min movement, speed multiplier, max look-ahead)
  • Friendly Fire Options



FAQ
Q: Does this change weapon accuracy or pawn stats?
A: No—only gates the final impact based on the visible path.

Q: Why can a near pass still hit sometimes?
A: The radius accounts for body size, animation, within-tick motion, and sampling cadence. Tight grazes can still connect—dial leniency down for stricter misses.

Q: Compatible with CE?
A: No. Use with vanilla-style combat mods like Gunplay and Yayo’s Combat 3.

TL;DR: If it looks like a miss, it’s a miss. Load after your combat mods and enjoy firefights that finally make sense.
94 条留言
Dealer Mangan 10 月 19 日 上午 7:38 
Can you also decrease the miss spread? Vanilla bullets sometimes come out in like a 30~45 degree angle compared to where the pawn was actually aiming, which is visually jarring.
by free 10 月 11 日 上午 4:25 
This mod reduced my accuracy from 80% to 10% or even lower.
Darian Stephens 10 月 9 日 下午 5:42 
I've been having a fun issue lately.
If I'm zoomed in, while pawns are firing somewhere offscreen (Hunting, for example), the bullets will just... appear onscreen, and make their way towards the target.
However, they can still hit anything in their way, such as walls to slowly carve a tunnel through a mountain.
lucky_one 🍀 8 月 28 日 下午 1:59 
:er_heart:
Lucio Magno  [作者] 8 月 28 日 下午 1:47 
yup, thanks bro you a real one <3
lucky_one 🍀 8 月 28 日 下午 1:35 
Do you mean the update from the 23rd? Yes it works perfectly fine.
Lucio Magno  [作者] 8 月 28 日 下午 1:30 
i Would be very grateful if someone could confirm this mod still works with the latest update! I cant test it anytime soon.
Lucio Magno  [作者] 8 月 23 日 下午 1:06 
Again, that was a problem withing Big&Small that was surfaced by this mod, and not directly caused by TVM, the update i'll be releasing now should fix those types of errors.
Traderathand 8 月 23 日 上午 11:06 
Hi Sorry!

I was progressing through my run when i had encountered an issue/error, which caused all pawns (Both Colonists and Hostiles), guns and bullets to disappear.

This happened during a raid.

I took a look at the log and saw that error started when "[TrueVisualMisses] Impact gate failed: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref D22D9BD5]"


Here is my log as well: https://gist.github.com/HugsLibRecordKeeper/f240c59d01a1cda12c742e45269f54a2
Lucio Magno  [作者] 8 月 20 日 下午 2:09 
huh, maybe... idk either! if you find out which mod it is, please let them know about this.