边缘世界 RimWorld

边缘世界 RimWorld

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Atelier Logic Firearms
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Mod, 1.6
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3.148 MB
8 月 7 日 下午 5:54
9 月 21 日 下午 7:54
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Atelier Logic Firearms

描述
The mod currently adds the Atelier Logic weapons inspired by the weapons from Project Moon games such as Limbus Company and Library of Ruina. I may add more if we get more people who use Atelier Logic weapons in the future in Limbus company.

Atelier Logic Rail Assisted Revolver



Atelier Logic designed ultralux rail-assisted revolver, accepting all universal Atelier Logic pattern ammunition. Overclocked rails and integrated inertial dampeners allow a user to fire the oversized ammunition despite its short barrel length. Barely. End users have discovered ways to overclock the rail further to ionize the bullets as they exit. Atelier logic is not responsible for any electrical burns, injuries, or death caused by abusing such a feature.

Atelier Logic Rail Assisted Rifle



Atelier Logic designed ultralux rail-assisted rifle, accepting all universal Atelier Logic pattern ammunition. Variable power settings allow the rifle to switch between medium-range and CQC mode. Atelier Logic is not responsible for any loss of limbs caused by firing a pulverization round at close range with this weapon.


Atelier Logic Rail Assisted Precision Rifle



Atelier Logic designed ultralux rail-assisted precision rifle, accepting all universal Atelier Logic pattern ammunition. Variable power settings allow the rifle to switch between high-velocity long range fire mode and medium-velocity burst fire mode. Atelier Logic is not responsible for any loss of limbs caused by firing a pulverization round at close range with this weapon.

Pulverization Round

Each gun can fire a Pulverization round, an absurdly expensive specialized ammunition that explodes on impact and is intended to be used for anti-structural effect. The revolver fires an ionizing version, dealing EMP damage instead. In Vanilla, they are reloaded using an advanced component.

Combat Extended

In CE, these guns are designed to accept Atelier Logic universal ammunition, which comes in three variants: standard penetrators, shatter ammuniton, and pulverization rounds.

Furthermore, the Atelier Logic rail weapons come with variable power settings enabled by CE's underbarrel attachment framework. Activating them changes the function of the weapon radically.

Speaking of reloads, be concerned for the long reload time on these guns. Felt that was fitting.


F.A.Q.

Is it CE compatible?

Yes, and the guns are balanced and designed to be used in conjunction with CE to take advantage of the ammo framework.


Why did you make variable power setting features be locked behind CE?

Because if I have to suffer ammo management in limbus company you are all suffering in rimworld too.

To be honest it's because this is my first mod and I'm not too familiar with what's the limit of what can be achieved with xml codes. However, since I make patches for CE, I'm just a lot more familiar with some wild things I can do with their framework. If you have suggestions on how these guns can be improved further in Vanilla, do feel free to share.

my pawn wasted a pulverization round on--

SHUT UP CLOCKHEAD, UNATTENDED SQUIRREL SPOTTED AHEAD.

Any future plans?

I might turn into weapons more of Roland's weapons, such as the knife or katana. I may also add in Unique varieties of the already included weapon, once I familiarize myself with how they actually work and can figure out how to make them interesting.

You should also expect stats for these guns to change subtly and I test out the guns more in extended play.

What's up with the weird mask?

Don't worry about it. I always told myself that if I make a mod, I'll be doing it for myself. The mask is just a little thing I kinda wanted for my pawns.

Credits

Inspirations for the guns came from Project Moon and its games: Library of Ruina and Limbus Company.

The mask comes from Hello Charlotte, believe it or not.

Gun sprite art by Haderoth

Ammo sprite art and mask art by adeninebliss

CE team for code review and assistance,

Aelanna for troubleshooting.

Weapons reloading sounds and firing sounds were sourced from in-game files of Limbus Company and Library of Ruina.
30 条留言
overgrown palico  [作者] 10 月 25 日 下午 1:57 
Fabrication bench
Naru-Naru 10 月 21 日 上午 12:43 
So, where do you get this weapons from, organically?
vexion 9 月 8 日 上午 11:20 
Ok. Normal shots use spacer ammo, and high pulverization round still uses advanced component. So in short : It's amazing. Great job.
vexion 9 月 7 日 下午 2:37 
Welp. I'm going in, so I'll answer that question myself lol.
overgrown palico  [作者] 9 月 7 日 下午 2:02 
I don't know. Never tested it with Yayo.
vexion 9 月 7 日 上午 4:07 
How does this work with Yayo's combat?
Boreal Dancer 8 月 17 日 下午 6:34 
I know that some other mods have done the piercing effect pretty well, the Fray of the Fog mod has a gun called the equipoise that hits everything in a 3 tile wide line, as an example. But honestly I'm just hungry for more PM content in general, lol. Bari's bow would be extremely cool btw, that's a great idea.
overgrown palico  [作者] 8 月 15 日 上午 9:33 
I thought about making those, maybe if I learn enough C#. Unfortunately, I can't really think about a way to implement fell bullet or magic bullet to be lore accurate without also making it highly annoying to manage in Rimworld. I guess I could make Magic Bullet similar to VE coilguns?

But I'm rather skeptical of adding any kind of dependencies, and I don't really like VE coilgun mechanics either.

I'm far more interested tbh in adding lore accurate Solemn Lament or Bari's gravtech Thousand Pound Bow, or Indigo Elder's massive harpoon crossbow.
Boreal Dancer 8 月 15 日 上午 2:39 
Meme comment aside, good ♥♥♥♥! Any chance of other project moon guns, like magic/fell bullet?
Magatzu 8 月 14 日 上午 11:58 
roblox guy