Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

评价数不足
The Cable Age Continued
2
   
奖励
收藏
已收藏
取消收藏
标签: Mods
文件大小
发表于
更新日期
235.708 KB
8 月 7 日 上午 12:45
8 月 8 日 下午 7:58
2 项改动说明 ( 查看 )

订阅以下载
The Cable Age Continued

在 天月将白 的 1 个合集中
作者模组合集(Author Module Collection)
19 件物品
描述
Our best archaeologist team has uncovered an exciting antique technology: the cables! The ancient people seems to use them to remotely power buildings without involving batteries. This shiny miracle is however quite easy to reproduce and they are now a fundamental part of space ship structures, ending the age of manual battery delivery.

Reactors and Capacitors can now power buildings within a distance. Reactors can also charge capacitors and capacitors will try to balance against themselves.

Reactors have a flow rate higher than their power generation speed, meaning they will slowly fill themselves if power generation is above power consumption and they will be drained if vice versa. Capacitors have a flow rate of 12/s.

Reactors have a supply distance relative to their sizes. Capacitors have a supply distance of 8. The ship designer will display an icon on buildings that require power and are in range of any reactor or capacitor.

This mod is inspired by MMCT and even goes further than that. You don't need to add anything to your ship to automate the battery delivery. It becomes a fundamental feature.

Do NOT enable this mod and MMCT simulteniously. You don't need both at the same time.

WARNING: This mod significantly breaks the balance by eliminating the need of manual battery delivery, rendering 90% of the crews useless. Your fleet size is also less restricted to the maximum number of crews you may have. It's recommended to tune down the crew cap in career mode, or you will have access to larger ships much earlier than expected. Existing ship designs can still be loaded, but they are probably not designed with Built-In Cables mod in mind, rendering them less efficient designs.

-----------------------------------------------------------------------------------------------------

Since this module hasn't been updated, I uploaded it for others or the author's reference.

Note that I only modified it to make it compatible with the original version, and did not make it compatible with other mods.
25 条留言
Zoldorf Da Orknerd 12 月 5 日 上午 11:52 
@Olive Oil no, it's literally impossible with the way cable-age was originally made, it would have to be remade with a different way of function for it to work another way.
Olive Oil 11 月 29 日 上午 8:58 
It"s dream come true but can we have it as a standalone part rather thana modification to the reactors? I dont know much about modding cosmoteer and cant spend much time on it sadly.. thats why asking rather than doing :(
Gregor Samsa 11 月 20 日 上午 11:23 
@azicminar thanks for your findings, i wanted to play again after quite a long time and now i don't even have to try other power mods. Probably not many got updated in the meantime.
azicminar 11 月 11 日 下午 5:09 
Also, this issue started with 0.30.1 if any of you were curious. It affects all power mods.
azicminar 11 月 11 日 下午 5:09 
The hypdrive issue can be solved by using an exclusion code in the array that sends power and then coding in a separate array with its own power storage and power generation to not have the hyperdrive issue affect everything else. This is, however, inefficent, and might end up being laggy if you have a lot of small hyperdrives instead of medium and large ones to help balance.
I'm sharing this solution since I spent too much time figuring out why power was bottoming out, and then got inspiration on how to fix this in my own mod today.
eragon2017 9 月 19 日 上午 8:51 
This version of The Cable Age seems to not have this problem:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3134271820
eragon2017 9 月 19 日 上午 8:03 
suddenly my hyperdrives are gobbling up all the power from all reactors in range
Btpat91 9 月 17 日 下午 12:36 
Guys question, it worked fine till my 3rd ship. Than suddenly reactors start running low on batteries and stations dont recive batteries, especially shields. Any idea whats up?
lwquade 9 月 9 日 下午 6:13 
Is this mod going to be fixed? Was an awesome mod prior to meltdown update.
Dead_Kavaiol 8 月 25 日 上午 11:51 
adding to what @infra-dan-accelerator unit 84725 said it does not supprot ANY modded rooms ether, just does not supply them at all, making it useless in modpacks.