Stellaris

Stellaris

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Sparse Craft
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1.457 MB
8 月 6 日 下午 7:26
8 月 16 日 下午 4:58
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Sparse Craft

描述
Individual military ships are significantly stronger, but fewer in number and much costlier to build and maintain.
  • Naval Capacity & Fleet Command Limit reduced to 1/5 of vanilla values; base Naval Capacity is 4.
  • All sources of additional Naval Capacity and Fleet Command Limit also reduced to 1/5--rounded up where appropriate.
  • Starbase Defense Platform Capacity reduced to ~ 1/2 (base 1).
  • Ships contribute 5x more to Naval Coverage (so Power Projection stays proportionate).
  • Ships cost 3.25x the resources and build 50% slower.
  • Ships cost 5x most resources per month in upkeep. 10x Trade/Logistics.
  • Ships cause 3x the bombardment damage to planets.
  • Ships:
    • have 4x the Hull Strength, Armor, and Shields.
    • deal 3x as much damage in space combat (except flak & point defense).
    • have roughly twice the auxiliary component slots.
  • Defense Platforms:
    • have 3x the Hull Strength, Armor, and Shields.
    • deal 3x as much damage in space combat (except flak & point defense).
    • have 2 auxiliary component slots per section.
  • New Mercenary Enclaves have a minimum fleet size of 10.

Known issues:
  • I don't have Grand Archive or Biogenesis so I can't actually test my changes to Space Fauna or Bioships.
  • The game has a lot of sources of naval cap addition. I can't promise I got them all--if you find one that's still vanilla, please let me know.
72 条留言
John Shepherd N7117 1 小时以前 
Following your mod's progress closely.
This is basically the x5 version of compact fleets.

I would suggest regardless of personal taste, for ease of use, to make every x5 to maintain statistical scaling accurate to vanilla.
greatswizard 10 月 26 日 上午 4:19 
I like what this mod aims to do, I think however, that the increase in weapons power and ship component strenght, could be removed(and possibly the use of the ships increased), this way, it stays compatible with other mods all the while reducing the lag of the game.
TheLonesomeGhost 9 月 29 日 下午 12:17 
I think this crashes the game with the new update :(
Jorgin™ 9 月 27 日 上午 6:05 
does this work with mods that add new ships?
07Gasimli 9 月 24 日 下午 1:01 
The extra cost for nanite ships must be reduced! Owning nanite is way too harder than lets say energy and alloys! otherwise this mod does great job
kataquan 9 月 24 日 上午 11:34 
Hope this one gets updated. love this mod
BlacklightY180 9 月 15 日 下午 8:01 
I don't know if anyone has noticed, but this absolutely wrecks nanite empires. The base cost of the swarm ships is 500 nanites, after the cost increase it goes to 1,125 nanites. That is not even the worst part, the indirector's base cost is 7500 nanites, after the cost increase goes to 16,875 nanites. That is just way too much. Besides that this mod is awesome and the cost increases help discourage ship spam which decreases lag.
Pops 9 月 9 日 上午 2:38 
NSC-3 compatible?
Nugg 9 月 8 日 上午 9:12 
Tried this with with gigastructurs. Oh boy did it break