安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Found some full bright situations and meshwork thingies.
The disappearing bug is a vis-issue, have a look at the "vis contributor" view in the editor to fix possible leaks in the meshwork . Not all props are vis contributors.
Made a playthrough with more feedback here: https://youtu.be/ChdcBfGjmr4
The second room with the bridge, you can jump over and be stuck down there. The steam in the vents don't do anything except drastically drop your framrate when looking at it, I'd say remove it. The upgrade station somehow broke, I don't know if that was just me but I never seen that, not like it mattered since you gave the player well over 500 ammo to fight 2 zombies and 3 Combine. Try limiting the ammo you give out... just a bit, lol.
Not to say it was bad, I enjoyed it, hope you create more maps in the future.