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报告翻译问题
I have always found it to be ridiculous that I have to micromanage 'repairs' by doing deconstruct, then placing a new one, simply because the game's repair functionality is not aligned with that other option.
Thanks for making and sharing this.
I've added time threshold option, so if your building not getting damaged for, by default, 1/4 cycle, dupe will be happy to repair it to full. Otherwise they only go for it when it reaches low hp condition.
@mementh, I also put an option to repair building temperature in the mod options.
Example of how it works: if building is 100 C and fully broken after repair, all the heat will reset, and it will go down fully to default 45 C just like rebuild. If it is half broken, then half of the heat will be gone etc. Should give some breather if things went really funky.
I hope it's a decent middle ground between difficulty of mechanics and implementation and the end result we try to achieve here. 💕
So what you're proposing is if the building is currently overheated, repairs should take materials as normal, and repairing it would reset its temperature as if it were freshly built from hot materials (so to 45 C, I believe). If it is not currently overheating, the repairs would be free and would not affect the building temp? I don't see a problem with that, especially if it's an optional feature in the mod (and, of course, assuming @Airen agrees and wants to implement said feature =P)
the case, please disregard the above part.
"Machinery repair bonus was always in base game"
Ohh, I didn't knew this, thank you for the info :)
"Tho it just looks like automating band-aid for a heat problem instead of trying to fix it."
In a way, the game already applies an automatic band-aid fix with autorepair. If you set up a building wrong the duplicants will continually repair it and will never break until you run out of materials (assuming they can reach it), you don't need to actually fix the problem with a different design or such.
Also in other way, it is already a vanilla option to deconstruct and rebuild buildings at 45 C. This can be even used for volcano material extracting at an acceptable temperature, you make a lot of commands in vacuum to build metal/igneous tiles/any other building and you instantly delete thousands of degrees worth of heat.
click on the building and enable it again.
The idea of my previous comment(s) was to make the disabled status the default one upon construction, and when a building gets fully broken the game enables autorepair for it, so the duplicants will only go to repair it if it's fully broken, minimising travel and labor time. (This way a duplicant wont go multiple times to repair every small damage on it, instead they wait for it to be fully broken and only go once to repair it.)
The single building part refers to the ability of the player to manually click on the building and enable autorepair even if the building isn't fully broken yet, only damaged.
Or, you didn't mean the in-game clicking on every building to click enable-disable, and this sentence is coding related. If this is
[Continue in following comment due to Steam's stupid character limit]