Audiosurf 2

Audiosurf 2

评价数不足
mono forever 2.1
   
奖励
收藏
已收藏
取消收藏
标签: mod
文件大小
发表于
更新日期
174.431 KB
8 月 5 日 上午 2:24
9 月 24 日 上午 5:25
10 项改动说明 ( 查看 )

订阅以下载
mono forever 2.1

描述
This is an improved version of Mono Forever 2 by capes.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2881188753

The updates are almost complete, but there may be more updates to come due to bug fixes.

Changes from Mono Forever 2.0
Features
MF2.0
MF2.1
Clean Finish
❌️
✅️
Check Leaderboard
❌️Impossible
✅️Possible
Ranks
F,D,C,B,A,S and Hidden: SS, SSS
F,E,D,C,B,A,S,SS,SSS and PS
Scoreboard
Simple
Enhanced
Results
Detail
More datail
Number of difficulty levels
7
12
Rank colors
Mono Forever 2
Endless Ninja
Power Blocks
3 lanes, sometimes 2 lanes due to a bug
3
Block spawns
Random
Fixed
Song loading time (length 15min)
2 minutes, with freeze or crash
5 seconds
Custom Scoreboard, Custom rank colors
❌️
✅️
Community patch ranking system
✅️
❌️

✅️Added Clean Finish
✅️Fixed actual scores and displayed scores
✅️Fixed rank display
✅️Expanded to SSS-F ranks, added E rank (50% of S rank score)
✅️Enhanced scoreboard
✅️Enhanced results screen
✅️Improved song file loading speed (avoids freezes and crashes)
✅️Added PEAK
✅️Changed difficulty display and rank colors
✅️Simple Mode
✅️Countdown Timer
✅️Fixed bug causing Power Block to appear on 2 lanes
✅️Changed random seed to fixed value
✅️Custom scoreboard, custom rank colors
(WIP)Removed unnecessary code

Now, fill it up, and clean it up
- Clean Finish has been restored. However, the bonus score has been nerfed to *0.01, as clean finishes boost ranks too much. Clean Finish may be helpful if the rank score and the current score are close.

Aim for S rank, then SSS rank and PS
- Ranks are now set from F to SSS+PS, with a new rank E. Rank E is 50% of the base score. PS for SSS rank and Clean Finish.
- Accuracy has been added. If this value exceeds 100%, you can get an S rank. Let's aim for S rank first.
- Changed the rank color to the same as Endless Ninja.
- In MF2.1, block spawning patterns are now statically fixed to ensure fairness in scoring.

Challenge Levels 1-12
- Changed the difficulty rating to conform to the community patch.
LV
Density
Ver 2.0
Ver 2.1
1
0-224
Very Slow
Beginner
2
225-274
Very Slow
Beginner+
3
275-324
Slow
Easy
4
325-349
Slow
Easy+
5
349-374
Moderate
Normal
6
375-424
Moderate
Normal+
7
425-474
Tricky!
Hard
8
475-549
Tricky!
Hard+
9
550-624
Very Hard!
Insane
10
625-674
Very Hard!
Insane+
11
675-724
Extreme!
Expert
12
725-
?!?!
Expert+
*Density = Total blocks ×10 / Total sec ×10

- This is the overall density of the track. Even if there are moments of high density that are difficult to play, if there are sections with fewer blocks in between, the difficulty level will be lower than expected. This is the same specification as MF2.
To check more instantaneous values, refer to the Peak value.

Get more detailed truck information
- The scoreboard has become more detailed.
  1. Playtime
  2. Blocks: Hit blocks/Total blocks | Match average score
  3. Difficulty: Density(difficulty rank) | *PEAK: peak(%)
  4. S-SSS rank border score | Accuracy(%)
  5. Next rank score | Current rank

*You can now return to the simple MF2-style scoreboard using keyboard, mouse, or gamepad inputs.

- The results screen has been redesigned for a more detailed and easier-to-read display based on the scoreboard.

*What is PEAK?
The maximum number of blocks that continue uninterrupted for 0.5 seconds (default setting) until the end of the song.
The percentage is calculated as (Peak * 10 / Totalblocks * 10). A higher percentage indicates a “generally harder” song overall, while a lower percentage may still indicate locally difficult sections.
The duration in seconds can be changed in the lua file on line 8 under “peakthread”.

Custom Scoreboard and Cutom Rank Color
In MF2.1, you can customize the scoreboard. You can also change the rank color.
Documentation will be created at a later date.
Please also see doc_custom_scoreboard.txt in the mod folder.

example:
custom_scoreboard = { "$timer_countdown", "$sp", "$timer_progress", "$ln", "Blocks:", "$sp", "$hitblocks", "$sl", "$totalblocks", "$sp", "$pl", "$sp", "Match-avg:", "$sp", "$averagematch", "$ln", "Difficulty:", "$sp", "$density", "#difficulty", "$sp", "$pl", "$sp", "PEAK:", "$sp", "$peak", "#peakpercentage", "$ln", "$targetrank_s", "$sp", "$pl","$sp", "Accuracy:", "$sp", "$accuracy", "$ln", "Next:", "$sp", "$nextrank", "$sp", "$pl", "$sp", "Current:", "$sp", "$currentrank" }

Simpler Score Calculation
- The score calculation method has been slightly changed.
  1. Grade score borders are based on S, with *1.05 for SS and *1.10 for SSS. This is simply because it is easier to understand.
  2. In MF2, the actual score calculation and the global score, which is not visible in gameplay, were calculated differently. The global score is calculated strangely, and this varies depending on the current rank grade. This calculation caused problems with the Clean Finish, so it has been removed. This removal affects only 1-9 points. (Play MF2 and check the results screen on the left and the leaderboard on the right and you will see a difference of a few points. That's it lol)

Don't miss this chance
- I've fixed a bug in MF2 where the number of power blocks decreased from three to two.

Improved song loading: more faster!
* In MF2, calculations were performed twice for all blocks and tracks, causing the program to freeze when loading songs with long playback times. In 2.1, this has been improved to speed up loading times.

Comparison of loading speeds
Cult of Luna - Dark City, Dead Man (15 min)
MF2.0: 2 min.....
MF2.1: only 5 sec!800000 - 3500000
7 条留言
gurudone  [作者] 9 月 22 日 下午 6:36 
MF2 had S rank as its highest rank, with SS and SSS being hidden ranks, so PS rank is quite challenging
There might be some songs you simply can't get
The reference score calculation process is the same as MF2
Using SSS as the baseline score would make things a bit easier, but it is no longer MF2
Sebastian 9 月 22 日 下午 4:10 
Wait, i tried to attempt to get PS rank. But it doesn't get reaching out
That's why got problem..?!
gurudone  [作者] 9 月 21 日 下午 11:03 
OK, on the Hardfloor track, I luckily found a bug in the first power block. And my guess was right—the PB was fixed to 3 lanes. I'll be able to release a perfect MF2.1 soon.
gurudone  [作者] 9 月 21 日 下午 5:02 
The first is a fix for Power Blocks. MF2 is designed to place Power Blocks across three horizontal lanes, but occasionally a bug causes them to be placed across only two lanes. I found some potential fixes, but I forgot which songs actually trigger the 2-lane placement bug. I'll have to play MF2.1 for a while to find them lmao

The second fix changes the track seed from “Random” to “Static”. Despite MF2's complex scoring and ranking system, block appearances have always been random. This causes Density to fluctuate on the same song, potentially altering difficulty for some tracks. Fixing this ensures fairness in scoring.

While this fix will reduce the “buggy MF2” play experience, it should provide a more solid and stable playstyle like MF1.

Finally, I plan to allow users to freely customize the scoreboard. Unfortunately, since mods can't use external files, this will be done via Lua editing, but the goal is to let players combine items for customization.
gurudone  [作者] 9 月 21 日 下午 5:01 
Until now, I've been implementing bug fixes and feature additions for MF2's score or rank processing. Next, I plan to make two fixes regarding block patterns within tracks. This will likely be the final update
gurudone  [作者] 8 月 30 日 下午 3:00 
Thanks
The chart is faster than Mono Forever 1 but slower than UTN and EN, and the speed is the same as 2.0
Sebastian 8 月 21 日 上午 2:42 
Damn, this one is best MF2.0. Definitely can see a score and Ranks!

that chart is too fast bruh. It need use real mouse as best accurate sensitive!