Space Engineers

Space Engineers

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AceTech Endgame Energy Weapons for Industrial Overhaul
   
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Type: Mod
Mod category: Block, Script
文件大小
发表于
更新日期
1.222 MB
8 月 4 日 下午 3:22
8 月 29 日 上午 8:23
7 项改动说明 ( 查看 )

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AceTech Endgame Energy Weapons for Industrial Overhaul

在 Space Ace 的 2 个合集中
Space Ace's Extreme Hardcore Survival Modpack
194 件物品
AceTech Industrial Overhaul Enhancement Mods
22 件物品
描述
Designed for use in my modpack Space Ace's Extreme Hardcore Survival
*modpack not required*

"AceTech Endgame Energy Weapons for Industrial Overhaul is a gameplay Add-On for AceTech Endgame Expansion"

What does this mod do?
This mod is an add-on for AceTech Endgame Expansion, bringing several new variants of scripted energy-based weapons to your arsenal. None of these weapons require ammo management. Plug-and-go!


Ion Cannon
Fires a mass of electrically-charged ions. Ion projectiles deal splash damage
available on small grid

Range: 2000m
Damage: 120
Splash Radius: 1.5m
Fire Rate: 400rpm
Burst Size: 20


Enforcer Cannon
Similar to the Ion Turret, this weapon fires an even larger mass of electrically-charged ions with a higher velocity and fire rate

Range: 4000m
Damage: 150
Splash Radius: 2m
Fire Rate: 600rpm
Burst Size: 40


Gazer Laser Turret
With specially aligned lenses and nanobot tech, this laser is able to remain at high power for long distances at the sacrifice of overall damage

Range: 5000m
Damage: 40
Fire Rate: 1200rpm


Warden Laser Turret
With specially aligned lenses and nanobot tech, this laser is able to deliver extreme destruction in a medium range

Range: 2500m
Damage: 100
Fire Rate: 1200rpm


Known Bugs:
[Performance] - Firing Enforcer while fully zoomed in can result in low FPS


Join the Discord [discord.gg] for updates and more
Donate to Space Ace [buymeacoffee.com]
5 条留言
Space Ace  [作者] 10 月 26 日 上午 8:00 
@bwinicher115 Negative
bwinicherx115 10 月 26 日 上午 4:32 
weaponcore compatible?
Space Ace  [作者] 8 月 29 日 上午 8:24 
Updated today. See changelog for details
Space Ace  [作者] 8 月 27 日 下午 4:20 
@Vladimir Bergholtz Lol no, whoops. They use a different ammo architecture than the lasers and I completely overlooked that part about them. Ill get that tidied up. Thanks for the report!
Vladimir Bergholtz 8 月 27 日 下午 1:20 
The weapons that shoot salvos (Enforcer, Ion Cannons) only use 1 Ammo per full salvo. That means it only draws the full power every 20 full salvos for one second and then reverts back to 200W. The Laser Point Defense uses more per second. Is that intentional?