Project Zomboid

Project Zomboid

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Hacking Skill
   
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8 月 1 日 上午 12:03
12 月 12 日 上午 1:10
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Hacking Skill

描述
Hacking Skill & Traits
It's a new age! Or at least almost. WarGames came out 10 years ago and I've heard whispers of some cool movies coming in the next 6 years.

This mod adds a new skill, Hacking, and three traits.
Amateur Hacker | 2 Points | +1 Hacking level
Master Hacker | 6 Points | +3 Hacking level
Tin Foil Hat | -3 Points | Hacking level cap becomes 2

Hacking Activities
Project Zomboid doesn't provide a whole lot of opportunities for hacking, which makes sense since we're in 1993. That doesn't mean there aren't any though! Here is a list of ways to gain hacking XP:
  • Checking and disabling car alarms.
  • Checking and disabling house alarms.
  • Brute force hacking of credit cards (if Mail Order Catalogs is installed)

Base Game Traits
The following base game traits affect hacking in one way or another:
Dextrous | -10% chance to trigger an alarm
Lucky | -15% chance to trigger an alarm
All Thumbs | +10% chance to trigger an alarm
Unlucky | +15% chance to trigger an alarm

Sandbox Options
Under "Hacking Skill Settings" there are two toggles which allow you to disable XP gains for hacking building and vehicle alarms, in the off chance you don't consider those to be hacking.

Mod Support
Currently has automatic support for the following mods:

Compatibility
Hopefully there are no issues, but I'm sure there are some. I purposefully touched as little base game code as possible and prefixed everything in an attempt not to clash.

Build 42 and 41 Multiplayer
Multiplayer appears to be fully functional! Enjoy!

GitHub
Check the internals, modder resources, and translation info here: Hacking Skill GitHub[github.com]

Modders
Hacking Skill comes with an API. If you're a modder and have something that could be considered "hackable" you can easily give XP via API for anyone using the skill. Check out GitHub for more information.

Translations
Please check the GitHub for accurate translation progress.

Permissions
This mod is in active development, please suggest features instead of reuploading modified versions. My Discord and GitHub both have information on helping with translations. Do not reupload a translated version of this mod. [theindiestone.com]

Credits
The Indie Stone for Project Zomboid

[discord.gg]

A simple like and a favorite is more than enough, but if you would like to do more:
[ko-fi.com]

Workshop ID: 3539339798
Mod ID: JusHackingSkill
热门讨论 查看全部(1)
3
8 月 25 日 上午 9:00
置顶: Compatibility
Jusblazm
16 条留言
Jusblazm  [作者] 12 月 11 日 下午 11:46 
Hacking Skill is now build 42 mp ready! everything appears to be working properly.
4D 69 72 65 6B 12 月 6 日 下午 1:05 
Well, I don't wanna to criticize you, but shouldn't the Mod then be called Disarming Skill?
Jusblazm  [作者] 12 月 6 日 上午 9:10 
you do not require a laptop or phone for this mod. if this were a modern setting, I would agree with you, but the vast majority of systems in 1993 were analog and did not connect to a network.
4D 69 72 65 6B 12 月 6 日 上午 4:02 
Does the player require a laptop or mobile phone to use the skills? If not, then this should be a requirement. You can't hack without anything in your hands.
Jusblazm  [作者] 12 月 4 日 下午 9:54 
you can fail to detect an alarm system on both houses and vehicles. the higher your hacking level, the less likely you are to fail
merttom 12 月 4 日 下午 9:27 
The mod will say "no alarm detected" on the houses, then the alarm goes off?
melodelic 12 月 1 日 上午 11:43 
Ah, okay, that makes sense! Thank you!
Jusblazm  [作者] 12 月 1 日 上午 11:09 
so, at level 2, you have a 40% chance of detecting an alarm system when you check for an alarm. also due to the way house alarms work, the traits only affect vehicle alarms. I have been working on a way to allow the traits to affect house alarms, but I haven't had any luck yet.
melodelic 12 月 1 日 上午 10:39 
I just found a house with an alarm that showed no alarm when checking for an alarm system. I've got level 2 in hacking along with Dextrous.
Jusblazm  [作者] 8 月 29 日 上午 9:23 
Of course, I'm just glad we got it situated. I will put Better Lockpicking on the todo list. Currently working on a batch of patches for another mod, but I will get on it.