Garry's Mod

Garry's Mod

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gm_silver_rim
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 风景, 写实
文件大小
发表于
更新日期
86.219 MB
7 月 31 日 上午 7:49
8 月 6 日 上午 5:56
6 项改动说明 ( 查看 )

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gm_silver_rim

描述
This is basically Sandbox version of Snuki Repairs . All 3 asteroids. No map scripts (except for a few sandbox related ones).

You need to be subbed to Snuki Repairs for sounds and assets.

引用自 your mom
Type !recall in chat to teleport back to the hub!!
p.s some mods mess with teleporting, particularly tacmove from my experience, which is strange but it do be like that sometimes.
//
Features some commands that only admins can change, all of these commands are activated through chat:
!sr_filter 0/1 - Disable / Enable the color filter.
!sr_skybox 0/1/2/3 - Disable Skybox, Enable Skybox, Draw stars only, Draw planets only.
!sr_recall_mode 0/1/2 - Disable recalls entirely, Enable default recall behaviour, Recall only if the player has established the signal to homebase*
!sr_recall_sfx 0/1 - This command is only if you have recall mode set to 2, mute/unmute sfx that plays when player establishes a signal with the homebase.
*Recall only if the player has established the signal to homebase - by default you can recall from anywhere, but with this mode on the player must first establish a connection to the homebase by finding a spot, these spots are invisible and constantly change, basically if has wifi = can teleport lol.
//

AI nodes and navmesh included.

If you wanna fully replicate the look of the original map: set your texture quality to medium and type mat_filtertextures 0 in console.


Note: this is KIND OF unfinished. It's completely playable. But you may notice how some stuff is pixely-lowres while some stuff isn't. I've lost the original source images I made the textures from since I never expected to make a sandbox version in the first place. I tried recreating those textures but it didn't feel right, so I just kept how it is.

Fun fact: Snuki Repairs is now 1 years old, development of it began on 12th of July 2024. Time flew and I still remember working on it like it was yesterday, mostly rememeber the scars it left on me lol.
20 条留言
Fishy 10 月 7 日 上午 6:45 
ngl this would be way better if it had the ship in it
SuperGooglet (Terry) 8 月 9 日 上午 5:06 
@computer balding ! could you add a command we're we can enable the objectives
handicapped rat 1  [作者] 8 月 6 日 上午 5:56 
Should be fixed now.
handicapped rat 1  [作者] 8 月 6 日 上午 5:09 
I noticed that Bodriy doesn't have navmesh because I moved it's interior at one point lol. Working on a fix to that rn
Dragon-Core 8 月 4 日 下午 1:56 
Such an awesome map!
PastelEsp 8 月 4 日 上午 4:44 
Appreciate it, and don't worry I could always just play the original, ty for making a sandbox map anyways, most devs don't bother with their horror projects
handicapped rat 1  [作者] 8 月 4 日 上午 3:53 
Hmm maybe I'll add it as a command some day. Feeling burnout on modding rn so that day is far away. Tho you can emulate spawns by getting some npc spawners addons such Global NPC Spawner by zippy and inputting their respective classnames, the classnames can be found on the original's page, there's a thread for it (or you can get a addon that unhides the npcs, but it will overwrite the originals and mess stuff up for the original map)
PastelEsp 8 月 4 日 上午 3:43 
Aw shucks, ever consider re-adding spawns for them in the future? I'd kill to see a map like this with monsters enabled, although I suppose that's what the original is for, ty for the response though!
handicapped rat 1  [作者] 8 月 4 日 上午 3:36 
Monsters are exclusive to original. There are no objectives either. It's just a regular ol' gmod sandbox map
PastelEsp 8 月 4 日 上午 3:35 
Do the monsters from the original still show up? Or is that exclusive to the original?