边缘世界 RimWorld

边缘世界 RimWorld

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Better Hemogen Farm (Forked)
   
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Mod, 1.6
文件大小
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更新日期
322.508 KB
7 月 31 日 上午 6:25
10 月 30 日 上午 12:22
4 项改动说明 ( 查看 )
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Better Hemogen Farm (Forked)

描述
The mod conditionally adds a Gizmo to a Player's Colonists/Tribals, their Slaves, or their Prisoners, which allows you to flag them to automatically extract hemogen or ovum where appropriate.

One important note is that for prisoners the hemogen farm Gizmo is always disabled since the game has native functionality for this as of 1.6.

This is an modified/forked version of pewpewlord420's continuation
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3419180734
Which is an updated version of Maarx's mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2967718207.
I hold no claim to the original concept of this mod, but this version is heavily refactored.
This version may be taken down by request from any of the previous author(s).

Changes from pewpewlord420's 1.5 version:
- Compatibility with version 1.6.
- Removal of rest conditions requirement
- Resource farm settings carry across maps

v1.0.4:
- added translation keys
v1.0.3:
- apparently my last fix broke a lot of things internally. The mod has been significantly reworked internally again, but the previous features should still remain. No known issues presently.
v1.0.2:
- fixed an issue where pawn farm toggle wasn't persisted with game restart
v1.0.1:
- fixed an issue where hemogenic pawns incorrectly showed the hemogen farm toggle
12 条留言
Jestin' Jae™  [作者] 11 月 5 日 下午 2:22 
Forked just means I deviated from the original code/design
Merper 11 月 5 日 下午 1:24 
What is a Forked version?
Pokimon 11 月 1 日 下午 1:20 
отличная модификация, и отдельное спасибо за сразу указанный перевод в комментариях
IIIIIIIIIIIIII 10 月 30 日 上午 2:39 
P. S. Thanks for the quick update! Was nice working with you!
IIIIIIIIIIIIII 10 月 30 日 上午 2:39 
Перевод на Русский этого мода:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3596135344
IIIIIIIIIIIIII 10 月 30 日 上午 2:30 
Yep, it works!

Soon will send the link here for my localisation
Jestin' Jae™  [作者] 10 月 30 日 上午 12:24 
yep, those things are basically what I was alluding to w/ the link I included. I have posted an updated version so as soon as Steam approves it you should be able to download it and create and test the translation
IIIIIIIIIIIIII 10 月 29 日 下午 9:16 
So, if you will rework the text inside the mod, allowing the Translator.Translate to handle the text, i could translate your settings, gizmos, etc.

P. S. I don't know what a Translator.Translate is
IIIIIIIIIIIIII 10 月 29 日 下午 9:15 
@Jestin,
Well, i chefcked the Vanilla vehicles extended dll file, and they have something like that for their settings menu:
Translator.Translate("VVE_HandbrakeDealsDamage")

Which then in the Languages/English/Keyed gets like:
<LanguageData>
<VVE_HandbrakeDealsDamage>Handbrake deals damage</VVE_HandbrakeDealsDamage>
</LanguageData>
Jestin' Jae™  [作者] 10 月 29 日 下午 8:31 
dll is a compiled code file since this mod requires some custom functionality. I programmed it in C# if that helps at all. Sadly I don't fully know how to make it so that translation is a possibility without the translator needing to recompile the mod. I've never really worked with translations. I did quickly find https://rimworldwiki.com/wiki/Modding_Tutorials/Localization so maybe it won't be terribly hard to support. I'll try to look into it more soon.