Total Conflict: Resistance

Total Conflict: Resistance

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Eastern Faction Vehicle and Equipment Guide - Update 1.1
由 BanzaiApe 制作
This guide outlines the vehicles, weapons and equipment available to all the factions of the Eastern faction. This includes Golubichi, Nozai, Baikadam, Belomorye, Rekvik, and Bearish. This tech tree also applies to the Tactical Campaign tree (with a few infantry additions).
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Introduction
There are 3 nominal factions in the game: Eastern (Soviet inspired), Western (NATO inspired) and Southern (Eastern European/Blended inspired). The Southern and Eastern factions share a number of elements of the tech tree but the Western factions advance further in the later years getting access to some super cool artillery and tanks.

This guide outlines the vehicles, weapons and equipment available to all the factions of the Eastern faction - regardless of their ideology. This includes Golubichi, Nozai, Baikadam, Belomorye, Rekvik, and Bearish. This tech tree also applies to the Tactical Campaign tree (with a few infantry additions).

The Eastern faction is meant to be the counter to the Western, and shares some tech with the Southern faction. It has heavier IFVs and and early access to tanks but has a less powerful roster of aircraft. In terms of small arms, they do have access to DMRs but don't get LMGs.

Update 1.1 adds a new pistol (APS), SMG (KEDR), renames the PP-19 to the Bizon, adds a new rifle (SKS Rifle) and a light tank (PT-76). They don't have that much impact on the game.
Armour
Armour protection rating was based off me shooting friendlies wearing each armour type at close range in the chest with a RPK.

Police
Police
Armour Protection:
4
Resource Cost:
1 cloth
Year Unlock:
2023
Required to Unlock:
-
Notes:
-

Militia
Militia
Armour Protection:
6
Resource Cost:
1 cloth
Year Unlock:
2023
Required to Unlock:
Police
Notes:
-

Regular
Regular
Armour Protection:
6
Resource Cost:
2 cloth, 1 iron
Year Unlock:
2027
Required to Unlock:
-
Notes:
-

SpecOps
SpecOps
Armour Protection:
6
Resource Cost:
3 cloth, 2 iron
Year Unlock:
2027
Required to Unlock:
SpecOps
Notes:
-

Heavy
Heavy
Armour Protection:
8
Resource Cost:
4 cloth, 3 iron
Year Unlock:
2033
Required to Unlock:
-
Notes:
-

Heavy II
Heavy II
Armour Protection:
9
Resource Cost:
5 cloth, 4 iron
Year Unlock:
2033
Required to Unlock:
Heavy
Notes:
-
Weapon Accessories
Sights are really just for the player and are personal preference. They don't seem to impact AI.
PG07 is a requirement to unlock the RPG-23M and is automatically equipped on it.

Similarly, suppressors don't appear to have a damage dropoff and don't impact AI detection of your position from what I can see - but the AI isn't exactly razor sharp to start with...

Currently these are identical across factions.

DocSight
DocSight
Compatible Weapons:
AKM, SKS, SVD, AK74M Mod, AKMS Mod, AK12, AK12M, PP-19 Mod, VAL, VSS, RPK Mod
Resource Cost:
1 aluminium
Year Unlock:
2023
Required to Unlock:
-

T4
T4
Compatible Weapons:
AK12, AK12M, AK74M Mod, AK74U, AKM, AKMS Mod, PP-19 Mod, SKS, SVD, VAL, VSS, RPK Mod
Resource Cost:
1 aluminium
Year Unlock:
2023
Required to Unlock:
DocSight

EOT
EOT
Compatible Weapons:
Mosin Nagant Mod, AK74M Mod, AK74U, AKM, SKS, SVD, AKMS Mod, AK12, AK12M, PP-19 Mod, VAL, VSS, RPK Mod
Resource Cost:
2 aluminium
Year Unlock:
2023
Required to Unlock:
T4

Vortex
Vortex
Compatible Weapons:
Mosin Nagant Mod, AK74M Mod, AK74U, AKM, SKS, SVD, AKMS Mod, AK12, AK12M, PP-19 Mod, VAL, VSS, RPK Mod
Resource Cost:
2 aluminium
Year Unlock:
2026
Required to Unlock:
-

RedDot
RedDot
Compatible Weapons:
AK74M Mod, AK74U, AKM, SKS, SVD, AKMS Mod, AK12, AK12M, PP-19 Mod, VAL, VSS, RPK Mod
Resource Cost:
2 aluminium
Year Unlock:
2026
Required to Unlock:
Vortex

Reflex x4
Reflex x4
Compatible Weapons:
AK74M Mod, AK74U, AKM, SKS, SVD, AKMS Mod, AK12, AK12M, PP-19 Mod, VAL, VSS, RPK Mod
Resource Cost:
3 aluminium
Year Unlock:
2026
Required to Unlock:
RedDot
Notes:
Significantly greater zoom when used

M233 25x56
M233 25x56
Compatible Weapons:
Mosin Nagant Mod, AKM, SKS, SVD, AK74M Mod, AKMS Mod, AK12, AK12M, VAL, VSS, RPK Mod
Resource Cost:
4 aluminium
Year Unlock:
2028
Required to Unlock:
-
Notes:
Simple crosshair

D300 25x56
D300 25x56
Compatible Weapons:
Mosin Nagant Mod, AKM, SKS, SVD, AK74M Mod, AKMS Mod, AK12, AK12M, VAL, VSS, RPK Mod
Resource Cost:
5 aluminium
Year Unlock:
2028
Required to Unlock:
-

PG07
PG07
Compatible Weapons:
RPG-23M
Resource Cost:
2 aluminium
Year Unlock:
2026
Required to Unlock:
-

Suppressor M2
Suppressor M2
Compatible Weapons:
Mosin Nagant, Mosin Nagant Mod, SKS, SVD, AKMS, AKMS Mod, AKM, AK74U, AK74M, AK74M Mod, AK12, AK12M, RPK, RPK Mod
Resource Cost:
2 aluminium
Year Unlock:
2025
Required to Unlock:
-

Suppressor D20
Suppressor D20
Compatible Weapons:
Makarov, TT1933, Browning HP, AP-85
Resource Cost:
2 aluminium
Year Unlock:
2025
Required to Unlock:
Suppressor M2

Suppressor Mk18
Suppressor Mk18
Compatible Weapons:
Mosin Nagant, Mosin Nagant Mod, SKS, SVD, AKMS, AKMS Mod, AKM, AK74U, AK74M, AK74M Mod, AK12, AK12M, RPK, RPK Mod
Resource Cost:
2 aluminium
Year Unlock:
2025
Required to Unlock:
-

Suppressor VTR
Suppressor VTR
Compatible Weapons:
Mosin Nagant, Mosin Nagant Mod, SKS, SVD, AKMS, AKMS Mod, AKM, AK74U, AK74M, AK74M Mod, AK12, AK12M, RPK, RPK Mod
Resource Cost:
2 aluminium
Year Unlock:
2025
Required to Unlock:
-
Pistols
All the pistols are equally garbage. There is no reason to even bother researching them - get your dudes equipped with rifles ASAP! Whilst there doesn't seem to be a way of equipping pistols as a secondary in the squad editor, I have seen troops deploy with them so it's not an absolute waste if you keep instead of selling the ones you loot but I definitely wouldn't waste a factory to manufacture these.

It's strange that this faction uses the Browning HP as it's definitely not a Communist weapon. FWIW these pistols are also probably the best in the game.

Update 1.1 adds the APS which appears to be a fully auto 20 round magazine Makarov...

Makarov
Makarov
Fire Mode:
Semi
Magazine Size:
8
Ammo:
Cartridges (Pistol)
Attachments:
Doc Sight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
Default
Required to Unlock:
-

TT1933
TT1933
Fire Mode:
Semi
Magazine Size:
8
Ammo:
Cartridges (Pistol)
Attachments:
Doc Sight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
Default
Required to Unlock:
-

Browning HP
Browning HP
Fire Mode:
Semi
Magazine Size:
13
Ammo:
Cartridges (Pistol)
Attachments:
Doc Sight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
2023
Required to Unlock:
-

AP-85
Fire Mode:
Semi
Magazine Size:
16
Ammo:
Cartridges (Pistol)
Attachments:
Doc Sight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
2023
Required to Unlock:
P225

APS
Type:
Pistol
Fire Mode:
Full
Magazine Size:
20
Ammo Type:
Cartridges (Pistol)
Attachments:
DocSight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
2023
Required to Unlock:
-
Notes:
Looks like a Makarov but fires full auto. Possibly a bug. Extremely hard to use without suppressor due to muzzle flash.

Launchers
RPGs are a must to defeat enemy armour - at least until you get tanks. As you progress you can amass enough resources to give everyone an RPG if you want. Unfortunately the AI's use of it can be a bit trigger happy - rather than saving them for armoured targets, they will start lobbing them at infantry like it's going out of fashion.

The main upgrade of the RPG-23M is a better sight. RPGs are able to one-shot most tanks and IFVs except for the very late game ones with ERA.

RPG-7
RPG-7
Type:
Launcher
Fire Mode:
Single
Magazine Size:
1
Ammo Type:
Shells (Light)
Attachments:
-
Resource Cost:
1 iron
Year Unlock:
Default
Required to Unlock:
Shells (Light)
Notes:
-

RPG-23M
RPG-23M
Type:
Launcher
Fire Mode:
Single
Magazine Size:
1
Ammo Type:
Shells (Medium)
Attachments:
PG07
Resource Cost:
3 iron
Year Unlock:
2026
Required to Unlock:
PG07
Notes:
Comes with PG07 pre-equipped even if you haven’t manufactured any of it
Bolt Action Rifles and DMRs
Bolt action rifles are good for the AI, less so for humans. The Eastern faction also gets access to DMRs which are very powerful.

Update 1.1 adds the SKS Rifle which is a solid weapon.

Mosin Nagant
Mosin Nagant
Type:
Bolt-action rifle
Fire Mode:
Semi
Magazine Size:
5
Ammo:
Cartridges (Rifle)
Attachments:
Silencer, Compensator
Resource Cost:
2 iron, 3 wood
Year Unlock:
2023
Required to Unlock:
-
Notes:
Reload one round at a time

Mosin Nagant Mod
Mosin Nagant Mod
Type:
Bolt-action rifle
Fire Mode:
Semi
Magazine Size:
5
Ammo:
Cartridges (Rifle)
Attachments:
EOT, Vortex, M233 25x56, D300 25x56, Silencer, Compensator
Resource Cost:
2 iron, 3 wood
Year Unlock:
2023
Required to Unlock:
Mosin Nagant
Notes:
Reload one round at a time; better iron sights

SKS Rifle
Type:
DMR
Fire Mode:
Semi
Magazine Size:
30 (15 with alternate SKS magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
PG07, Silencer, Compensator
Resource Cost:
2 iron, 3 wood
Year Unlock:
2025
Required to Unlock:
-
Notes:
Customisable magazine (NON cosmetic). Good iron sights.

SKS
SKS
Type:
DMR
Fire Mode:
Semi
Magazine Size:
30 (15 with alternate SKS magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, M233 25x56, D300 25x56, Silencer, Compensator
Resource Cost:
2 iron, 2 wood
Year Unlock:
2025
Required to Unlock:
SKS Rifle
Notes:
Customisable butt, handle, and magazine (NON cosmetic). Good iron sights, solid weapon.

SVD
SVD
Type:
DMR
Fire Mode:
Semi
Magazine Size:
10
Ammo:
Cartridges (Rifle)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, M233 25x56, D300 25x56, Silencer, Compensator
Resource Cost:
3 iron, 2 wood
Year Unlock:
2026
Required to Unlock:
SKS
Notes:
Good iron sights, solid weapon.

VSS
VSS
Type:
DMR
Fire Mode:
Semi
Magazine Size:
10 (20 with VAL magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, M233 25x56, D300 25x56
Resource Cost:
2 iron, 1 wood
Year Unlock:
2028
Required to Unlock:
-
Notes:
Integrated suppressor; limited usefulness unless firing semi-auto only.


SMGs
The Eastern faction doesn't get any shotguns but does have some quite capable SMGs in the PP-19 Bizon. The lack of shotguns doesn't really imapct them IMO as they aren't super useful.

Update 1.1 also adds the KEDR, a pretty average SMG with a tiny magazine and average iron sights.

PP-91 KEDR
Type:
SMG
Fire Mode:
Semi/Full
Magazine Size:
20
Ammo:
Cartridges (Pistol)
Attachments:
Silencer D20
Resource Cost:
2 iron
Year Unlock:
2023
Required to Unlock:
APS
Notes:
Strong upwards recoil

Bizon
Bizon
Type:
SMG
Fire Mode:
Semi/Full
Magazine Size:
64
Ammo:
Cartridges (Pistol)
Attachments:
Silencer
Resource Cost:
3 iron, 1 wood
Year Unlock:
2024
Required to Unlock:
-
Notes:
Customisable butt, handle, and magazine (cosmetic). Extremely low recoil and spread.

Bizon Mod
Bizon Mod
Type:
SMG
Fire Mode:
Semi/Full
Magazine Size:
64
Ammo:
Cartridges (Pistol)
Attachments:
T4, EOT, RedDot, DocSight, Reflex x4, Silencer
Resource Cost:
3 iron, 1 wood
Year Unlock:
2024
Required to Unlock:
Bizon
Notes:
Same handling as Bizon; extremely low recoil and spread; can equip optics.
Assault Rifles I
Assault rifles are the bread and butter of the Eastern army. All the weapons in the AK family look and perform very similar from my experience.

AKMS
AKMS
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
Silencer, Compensator
Resource Cost:
3 iron, 1 wood
Year Unlock:
2024
Required to Unlock:
-
Notes:
Bouncy, bad iron sights

AKMS Mod
AKMS Mod
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, Reflex x4, Silencer, Compensator
Resource Cost:
3 iron, 1 wood
Year Unlock:
2024
Required to Unlock:
AKMS
Notes:
Bouncy, bad iron sights

AKM
AKM
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, M233 25x26, D300 25x26, Silencer, Compensator
Resource Cost:
3 iron, 1 wood
Year Unlock:
2024
Required to Unlock:
AKMS Mod
Notes:
Customisable butt, handle, magazine; similar to AKMS

AK74U
AK74U
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
30 (45 with RPK74 magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, Silencer, Compensator
Resource Cost:
2 iron, 1 wood
Year Unlock:
2028
Required to Unlock:
-
Notes:
Customisable butt, handle, magazine; decent iron sights

AK74M
AK74M
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
30 (45 with RPK74 magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
Silencer, Compensator
Resource Cost:
3 iron, 1 wood
Year Unlock:
2028
Required to Unlock:
AK74U
Notes:
Customisable butt, ha
Assault Rifles II
The East never gets access to LMGs - even though an RPK was historically one. As a result I'd probably just stick to AK12 and not bother progressing.

VAL
VAL
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
20 (10 with VSS magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, M233 25x26, D300 25x26
Resource Cost:
3 iron, 1 wood
Year Unlock:
2030
Required to Unlock:
VSS
Notes:
Customisable butt, handle, magazine; limited utility even with 20-round mag

AK12
AK12
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
30 (45 with RPK74 magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, M233 25x26, D300 25x26, Silencer, Compensator
Resource Cost:
4 iron, 1 wood
Year Unlock:
2031
Required to Unlock:
-
Notes:
Tracer rounds; sight-capable

AK12M
AK12M
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, M233 25x26, D300 25x26, Silencer, Compensator
Resource Cost:
4 iron, 1 wood
Year Unlock:
2031
Required to Unlock:
AK12
Notes:
Less recoil than other AKs; cannot use larger magazines

RPK
RPK
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
45 (30 with AK74M magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
Silencer, Compensator
Resource Cost:
4 iron, 1 wood
Year Unlock:
2033
Required to Unlock:
-
Notes:
Customisable butt, handle, magazine

RPK Mod
RPK Mod
Type:
Assault rifle
Fire Mode:
Semi/Full
Magazine Size:
45 (30 with AK74M magazine)
Ammo:
Cartridges (Intermediate)
Attachments:
T4, EOT, Vortex, RedDot, DocSight, Reflex x4, M233 25x26, D300 25x26, Silencer, Compensator
Resource Cost:
4 iron, 1 wood
Year Unlock:
2033
Required to Unlock:
RPK
Notes:
Customisable butt, handle, magazine
Trucks and Jeeps
The Eastern faction gets access to some decent trucks, with the URAL (12.7mm) having enough armour to almost be an APC. If you have the Eastern Airborne Forces DLC I'd still suggest using the Typhoon as a support vehicle given its 30mm cannon. Whilst it can't carry as many troops as the UAZ, the 30mm cannon is deadly early on.

Van
Van
Type:
Truck
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
1,000
Capacity (Driver + Crew + Passengers):
1+0+1
Resource Cost:
5 iron, 2 aluminium
Year Unlock:
Default
Required to Unlock:
-

SUV
SUV
Type:
Truck
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
1,000
Capacity (Driver + Crew + Passengers):
1+0+3
Resource Cost:
5 iron, 2 aluminium
Year Unlock:
Default
Required to Unlock:
-

UAZ
UAZ
Type:
Jeep
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
900
Capacity (Driver + Crew + Passengers):
1+0+4
Resource Cost:
5 iron, 1 aluminium
Year Unlock:
2023
Required to Unlock:
-

TIGER MG
TIGER MG
Type:
Jeep
Weapons:
Kord 12.7mm
Magazine:
100/2000
Ammunition:
Cartridges (Heavy)
Health:
2,400
Capacity (Driver + Crew + Passengers):
1+1+5
Resource Cost:
10 iron, 3 aluminium, 2 copper
Year Unlock:
2023
Required to Unlock:
UAZ
Notes:
Has smoke grenade launchers; remote-controlled turret

URAL-375
URAL-375
Type:
Truck
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
1,600
Capacity (Driver + Crew + Passengers):
1+0+9
Resource Cost:
10 iron, 2 aluminium
Year Unlock:
2023
Required to Unlock:
-
Notes:
Has smoke grenade launchers; remote-controlled turret

URAL
URAL
Type:
Truck/APC
Weapons:
Kord 12.7mm
Magazine:
100/2000
Ammunition:
Cartridges (Heavy)
Health:
2,700
Capacity (Driver + Crew + Passengers):
1+1+8
Resource Cost:
15 iron, 4 aluminium, 2 copper
Year Unlock:
2023
Required to Unlock:
URAL-375
Notes:
Has smoke grenade launchers; remote-controlled turret; fits a whole squad, nearly an APC

URAL ZU23
URAL ZU23
Type:
Truck/AA
Weapons:
ZU-23 23mm
Magazine:
100/1000
Ammunition:
Shells (Light)
Health:
1,600
Capacity (Driver + Crew + Passengers):
1+2+0
Resource Cost:
15 iron, 5 aluminium, 5 copper
Year Unlock:
2023
Required to Unlock:
URAL
Notes:
2 gunners; can fire at ground targets sideways, only at air forwards

KAMAZ II
KAMAZ II
Type:
Truck
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
1,500
Capacity (Driver + Crew + Passengers):
1+0+9
Resource Cost:
10 iron, 2 aluminium
Year Unlock:
2023
Required to Unlock:
-
Notes:
Inferior to URAL 12.7mm – research it but don’t make it

Typhoon*
Typhoon
Type:
Jeep
Weapons:
2A72 30mm, 7.62mm MG
Magazine:
50/1000, 50/1000
Ammunition:
Shells (Light)
Health:
2,500
Capacity (Driver + Crew + Passengers):
1 + 1 + 2
Resource Cost:
15 iron, 5 aluminium, 10 copper
Year Unlock:
2023
Required to Unlock:
-
Notes:
The 30mm means that this packs a punch for such a small vehicle. It's meant to have an anti-tank missile and MG but instead has a 30mm cannon and MG. Requires Eastern Airborne Forces DLC
APCs
The Eastern faction has a roster of APCs in its own right, as well as those that come with the Eastern Airborne Forces DLC (if you have it). In this case the vanilla BTR82 is probably the only one worth actually getting. Expect stiff resistance from the Western M163 which is unlocked in 2023 and features a 20mm chaingun.

Armoured Personnel Carriers (APCs), or 'battle taxis' are designed to transport troops to the edge of the battlefield and provide limited fire support. Their lack of armour means that anything larger than small arms (12.7mm) can cause significant damage - an autocannon will shred through most APCs in a few seconds.

Note that most of these APCs can't fit a full squad within the vehicle - any troops on the outside will quickly get shot.

MTLB
MTLB
Type:
APC
Weapons:
PKT 7.62mm
Magazine:
100/2500
Ammunition:
Cartridges (Rifle)
Health:
3,500
Capacity (Driver + Crew + Passengers):
1+1+8
Resource Cost:
30 iron, 5 aluminium, 2 copper
Year Unlock:
2023
Required to Unlock:
KAMAZ
Notes:
2 pax have to sit on the side. Pretty useless

BRDM-2
BRDM-2
Type:
APC
Weapons:
KPVT 14.5mm, PKT 7.62mm
Magazine:
100/1000, 100/2000
Ammunition:
Cartridges (Heavy), Cartridges (Rifle)
Health:
3,400
Capacity (Driver + Crew + Passengers):
1+1+3
Resource Cost:
20 iron, 6 aluminium, 3 copper
Year Unlock:
2023
Required to Unlock:
MTLB
Notes:
Can’t really carry many people but slight weapon upgrade over MTLB

BTR-80
BTR-80
Type:
APC
Weapons:
KPVT 14.5mm, PKT 7.62mm
Magazine:
100/1000, 100/2000
Ammunition:
Cartridges (Heavy), Cartridges (Rifle)
Health:
3,800
Capacity (Driver + Crew + Passengers):
1+1+8
Resource Cost:
25 iron, 10 aluminium, 3 copper
Year Unlock:
2026
Required to Unlock:
-
Notes:
2 pax have to sit on the side; has smoke grenade launchers

BTR-82
BTR-82
Type:
APC
Weapons:
2A72 30mm, PKT 7.62mm
Magazine:
50/1000, 60/2000
Ammunition:
Shells (Light), Cartridges (Rifle)
Health:
4,000
Capacity (Driver + Crew + Passengers):
1+1+8
Resource Cost:
30 iron, 15 aluminium, 10 copper
Year Unlock:
2026
Required to Unlock:
BTR-80
Notes:
2 pax have to sit on the side; has smoke grenade launchers

BMD-2*
BMD-2
Type:
APC
Weapons:
2A42 30mm
Magazine:
50/1250, 1/0
Ammunition:
Shells (Light)
Health:
3,500
Capacity (Driver + Crew + Passengers):
1 + 1 + 5
Resource Cost:
20 iron, 35 aluminium, 12 copper
Year Unlock:
2023
Required to Unlock:
Typhoon
Notes:
4 pax have to ride outside. The anti-tank rocket is a good addition but this is probably outclassed by the vanilla BMP-1 in terms of health and weapons – noting that’s unlocked in 2027. Requires Eastern Airborne Forces DLC

BMD-2M*
BMD-2M
Type:
APC
Weapons:
2A70 100mm, 2A72 30mm, PKT 7.62mm
Magazine:
1/50, 50/1000, 100/2000
Ammunition:
Shells (Medium), Shells (Light), Cartridges (Rifle)
Health:
3,700
Capacity (Driver + Crew + Passengers):
1 + 1 + 5
Resource Cost:
30 iron, 35 aluminium, 30 copper, 1 gold
Year Unlock:
2023
Required to Unlock:
BMD-2
Notes:
The combination of a 30mm autocannon and a 100mm smoothbore cannon is an interesting one making this quite powerful. But still lightly armoured. 4 pax still have to ride outside, making it of limited use as an APC. Has smoke grenade launchers. Requires Eastern Airborne Forces DLC

2S9* “NONA”
2S9 “NONA”
Type:
APC
Weapons:
2A60 120mm
Magazine:
1/50
Ammunition:
Shells (Heavy)
Health:
3,500
Capacity (Driver + Crew + Passengers):
1 + 1 + 5
Resource Cost:
30 iron, 35 aluminium, 30 copper, 1 gold
Year Unlock:
2023
Required to Unlock:
ASU-85
Notes:
The game classes this as artillery, but I don’t think it is given personnel will ride on the side. Has smoke grenade launchers. Requires Eastern Airborne Forces DLC

2S23* “NONA-SVK”
2S23 “NONA-SVK”
Type:
APC
Weapons:
2A60 120mm
Magazine:
1/50
Ammunition:
Shells (Heavy)
Health:
3,800
Capacity (Driver + Crew + Passengers):
1 + 1 + 8
Resource Cost:
35 iron, 20 aluminium, 30 copper, 1 gold
Year Unlock:
2023
Required to Unlock:
2S9
Notes:
The game classes this as artillery, but I don’t think it is given it can carry a full squad (2 will be outside). Has smoke grenade launchers and 300 more health than the 2S9, otherwise no apparent differences. Requires Eastern Airborne Forces DLC
IFVs, SPAA and a Light Tank
The Eastern faction has the same number of IFVs as the South and they pack a punch. The late game Terminator is classed as an IFV in-game but is closer to a tank or self-propelled anti-air (SPAA). Eastern IFVs have slightly less health than the top tier Southern IFVs but more than their Western counterparts. They have heavier weapons though.

The Terminator is the best SPAA in the game and is better than the Southern SHILKA in terms of armour and weapons. I've not classed it as a tank despite its armour and missiles because in reality (and in game), a 30mm cannon is useless against a MBT - yes the armour means you can take a few shots but you'll be dead before you chip away at the health of any MBT.

An Infantry Fighting Vehicle (IFV) is a vehicle capable of deploying troops in combat, whilst remaining in the fight and providing direct fire support. In game, these vehicles tend to have more armour than APCs, and generally have heavier weapons with some mounting powerful autocannons and even an anti-tank missile for added punch. Whilst this means they can be used against tanks, I wouldn't recommend an extended engagement as most of the early ones can still be one-shot by anything over 105mm.

Update 1.1 adds the PT-76 which I'd class as a light tank as it can't carry troops but is a pre-req for the BMP-3. Also due to character limits I can't put it in the tank section so it's going here.

BMP-1
BMP-1
Type:
IFV
Weapons:
2A28 73mm, PKT 7.62mm, Konkurs
Magazine:
1/50, 100/2,000, 1/0
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
4,600
Capacity (Driver + Crew + Passengers):
1 + 1 + 8
Resource Cost:
40 iron, 20 aluminium, 20 copper
Year Unlock:
2027
Required to Unlock:
-
Notes:
2 pax have to sit on the side; has smoke grenade launchers; Konkurs adds anti-tank capability

BMP-2
BMP-2
Type:
IFV
Weapons:
2A72 30mm, PKT 7.62mm, Konkurs
Magazine:
50/1,000, 100/2,000, 1/0
Ammunition:
Shells (Light), Cartridges (Rifle)
Health:
4,600
Capacity (Driver + Crew + Passengers):
1 + 1 + 8
Resource Cost:
40 iron, 20 aluminium, 10 copper
Year Unlock:
2027
Required to Unlock:
BMP-1
Notes:
2 pax have to sit on the side; has smoke grenade launchers; Konkurs adds anti-tank capability

PT-76
Type:
Light tank
Weapons:
D-56T 76mm, SGMT 7.62mm
Magazine:
1/60, 100/2,000
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
4,400
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
45 iron, 20 aluminium, 20 copper
Year Unlock:
2028
Required to Unlock:
-
Notes:
Has smoke grenade launcher

BMP-3
BMP-3
Type:
IFV
Weapons:
2A70 100mm, 2A28 73mm, PKT 7.62mm
Magazine:
1/50, 50/1,000, 100/2,000
Ammunition:
Shells (Medium), Shells (Light), Cartridges (Rifle)
Health:
5,000
Capacity (Driver + Crew + Passengers):
1 + 1 + 8
Resource Cost:
50 iron, 25 aluminium, 30 copper, 1 gold
Year Unlock:
2028
Required to Unlock:
PT-76
Notes:
2 pax have to sit on the side; has smoke grenade launchers; cannon and autocannon combo is quite powerful but there is no anti-tank rocket

BMPT Terminator
BMPT Terminator
Type:
MBT/SPAA Hybrid
Weapons:
2A42 30mm, PKT 7.62mm, Konkurs
Magazine:
50/900, 150/2,000, 4/0
Ammunition:
Shells (Light), Cartridges (Rifle)
Health:
8,500
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
80 iron, 35 aluminium, 45 copper, 1 gold
Year Unlock:
2034
Required to Unlock:
T-90
Notes:
Game lists it as an IFV but it cannot carry troops; behaves like a tank with missiles effective against MBTs; main guns are less effective against heavy armour
Tanks
Eastern tanks are designed to compete against the best Western ones. I think the Western roster edges out the Eastern one in terms of armour and firepower (I'm also less of a fan of the sights). Whilst the East has more tanks available, they tend to have less armour. They also get access to tanks a year later than the West (excluding DLC). The West also has access to two heavy tanks whereas the East and South only have one.

T-55
T-55
Type:
MBT
Weapons:
D10 100mm, PKT 7.62mm
Magazine:
1/60, 100/2000
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
5,500
Capacity (Driver + Crew + Passengers):
1+1+0
Resource Cost:
50 iron, 20 aluminium, 25 copper
Year Unlock:
2029
Required to Unlock:
-
Notes:
Your first tank

T-62
T-62
Type:
MBT
Weapons:
2A20 115mm, PKT 7.62mm
Magazine:
1/60, 100/2000
Ammunition:
Shells (Heavy), Cartridges (Rifle)
Health:
6,000
Capacity (Driver + Crew + Passengers):
1+1+0
Resource Cost:
55 iron, 20 aluminium, 30 copper, 1 gold
Year Unlock:
2029
Required to Unlock:
T-55
Notes:
Slightly bigger gun and more health than T-55

ASU-85*
ASU-85
Type:
MBT (Classed as Artillery in-game)
Weapons:
2A15 85mm, SGMT 7.62mm
Magazine:
1/60 (85mm), 100/2000 (7.62mm)
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
6,500
Capacity (Driver + Crew + Passengers):
1+1
Resource Cost:
30 iron, 40 aluminium, 20 copper, 1 gold
Year Unlock:
2023
Required to Unlock:
-
Notes:
Classed as artillery but can and should be used as a tank – arguably better than any options until AMX-30 in 2030. Requires Eastern Airborne Forces DLC.


T-64B
T-64B
Type:
MBT
Weapons:
2A20 115mm, PKT 7.62mm (x2)
Magazine:
1/60, 125/2000, 100/500
Ammunition:
Shells (Heavy), Cartridges (Rifle)
Health:
6,500
Capacity (Driver + Crew + Passengers):
1+1+0
Resource Cost:
60 iron, 25 aluminium, 30 copper, 1 gold
Year Unlock:
2030
Required to Unlock:
-
Notes:
Has co-axial and roof-mounted MG, with smoke grenade launchers

T-72A
T-72A
Type:
MBT
Weapons:
2A46 125mm, PKT 7.62mm
Magazine:
1/60, 100/2000, 100/500
Ammunition:
Shells (Heavy)
Health:
7,000
Capacity (Driver + Crew + Passengers):
1+1+0
Resource Cost:
65 iron, 25 aluminium, 35 copper, 1 gold
Year Unlock:
2030
Required to Unlock:
T-64B
Notes:
Has co-axial and roof-mounted MG, with smoke grenade launchers

T-72B
T-72B
Type:
MBT
Weapons:
2A46 125mm, PKT 7.62mm
Magazine:
1/65, 125/2000, 100/500
Ammunition:
Shells (Heavy)
Health:
8,000
Capacity (Driver + Crew + Passengers):
1+1+0
Resource Cost:
70 iron, 30 aluminium, 35 copper, 1 gold
Year Unlock:
2031
Required to Unlock:
-
Notes:
Has ERA, co-axial and roof-mounted MG, and smoke grenade launchers

T-84
T-84
Type:
MBT
Weapons:
2A46 125mm, PKT 7.62mm
Magazine:
1/65, 150/2000, 100/500
Ammunition:
Shells (Heavy)
Health:
8,000
Capacity (Driver + Crew + Passengers):
1+1+0
Resource Cost:
75 iron, 35 aluminium, 35 copper, 1 gold
Year Unlock:
2031
Required to Unlock:
T-72B
Notes:
Has co-axial and roof-mounted MG, with smoke grenade launchers

T-90
T-90
Type:
MBT
Weapons:
2A46M 125mm, PKT 7.62mm
Magazine:
1/65, 150/2000, 100/500
Ammunition:
Shells (Heavy)
Health:
8,500
Capacity (Driver + Crew + Passengers):
1+1+0
Resource Cost:
80 iron, 40 aluminium, 40 copper, 1 gold
Year Unlock:
2034
Required to Unlock:
-
Notes:
Has co-axial and roof-mounted MG, with smoke grenade launchers

T-14
T-14
Type:
Heavy Tank
Weapons:
2A82 125mm, PKTM 7.62mm
Magazine:
1/60, 200/2000, 100/500
Ammunition:
Shells (Heavy)
Health:
10,000
Capacity (Driver + Crew + Passengers):
1+1+0
Resource Cost:
90 iron, 55 aluminium, 40 copper, 2 gold
Year Unlock:
2035
Required to Unlock:
TOS 1A
Notes:
Has co-axial and roof-mounted MG, with smoke grenade launchers
Artillery
The East shares some of its artillery units with the South but also has access to a number of unique ones. Whilst the TOS has more armour than the GRAD, I don't intend to deploy the MLRS forward where it is in danger. WIthout even a 7.62mm MG for self-protection it'll die pretty quickly so I normally just stick to the GRAD and enjoy the bountiful rockets.

2C1 “GVODZDIKA”
2C1 “GVODZDIKA”
Type:
Artillery
Weapons:
2A31 122mm
Magazine:
1/65
Ammunition:
Shells (Heavy)
Health:
3,500
Capacity (Driver + Crew + Passengers):
1+1
Resource Cost:
55 iron, 20 aluminium, 25 copper, 1 gold
Year Unlock:
2033
Required to Unlock:
-
Notes:
-

2C3 “AKATSIA”
2C3 “AKATSIA”
Type:
Artillery
Weapons:
2A33 152mm
Magazine:
1/65
Ammunition:
Shells (Heavy)
Health:
5,000
Capacity (Driver + Crew + Passengers):
1+1
Resource Cost:
70 iron, 30 aluminium, 35 copper, 1 gold
Year Unlock:
2033
Required to Unlock:
2C1 “GVODZDIKA”
Notes:
Bigger gun and more armour than 2C1

BM21 "GRAD"
BM21 "GRAD"
Type:
MLRS
Weapons:
M21 122mm
Magazine:
40/0
Ammunition:
Shells (MLRS)
Health:
1,600
Capacity (Driver + Crew):
1+1
Resource Cost:
15 iron, 25 aluminium, 40 copper, 2 gold
Year Unlock:
2033
Required to Unlock:
2C3 "AKATSIA"
Notes:
That’s a lot of rockets…

TOS 1A
TOS 1A
Type:
MLRS
Weapons:
TOS 1A 220mm
Magazine:
24/0
Ammunition:
Shells (Heavy MLRS)
Health:
5,500
Capacity (Driver + Crew):
1+1
Resource Cost:
90 iron, 45 aluminium, 65 copper, 2 gold
Year Unlock:
2035
Required to Unlock:
-
Notes:
Has smoke grenade launchers.
Naval
Currently the only naval vehicle is the LCM-8 which you will need to have in order to transport your troops over water on the global map. Each carries a full squad (including vehicles) and you can only embark and disembark at a port.

There are currently other naval units in the tree but they are locked pending future release. I'll update this section when they become available.

LCM-8
LCM-8
Type:
Landing Craft
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
N/A
Capacity (Driver + Crew + Passengers):
N/A
Resource Cost:
10 iron, 15 aluminium, 20 wood
Year Unlock:
2023
Required to Unlock:
N/A
Notes:
Can only be used on global map to transport troops over oceans
Aircraft
The Eastern (and Southern) aircraft ORBAT is significantly lacking in comparison to the Western lineup. I can't tell much of a difference between the aircraft on offer. I think the SU33 fires 8 rockets instead of 4? Better than nothing, but don't expect much.

Aircraft (and anti-aircraft) mechanics are still under development at the time of writing; however, aircraft can be used to provide a significant boost to combat power and don't count against the 10 max deployed units in battle (with the exception of paratroops).

Air wings are formed from an airport. There is currently no way of determining the order they appear in the ORBAT – if you want to customise the order of your air support in battle you'll have to send aircraft away and then back as you build the wing.

Aircraft can be called in using the appropriate hotkeys during battle. You can simultaneously call in helicopters and fixed wing aircraft. Currently there doesn't seem to be a way to determine a direction of attack but I haven't seen any aircraft fly towards your troops during a bombing run (which is good).

I haven't seen any aircraft/helos shot down by enemy AA but they will try to shoot at it. Also note that all strikes are quite inaccurate – you probably won't have much success using an air strike to take out a lone tank, for example, but they are very effective against troops in the open.

There are currently other transport aircraft units in the tree but they are locked pending future release. I'll update this section when they become available.

Mi8T
Mi8T
Type:
Transport Helicopter
Weapons:
N/A
Resource Cost:
10 iron, 40 aluminium, 10 copper, 1 gold
Year Unlock:
2026
Required to Unlock:
-
Notes:
Unarmed but can be used to parachute a squad into combat. Each helo holds 10 pax.

KA52
KA52
Type:
Attack Helicopter
Weapons:
Rockets
Resource Cost:
5 iron, 50 aluminium, 20 copper, 2 gold
Year Unlock:
2026
Required to Unlock:
Mi8T
Notes:
Fires 4 rockets

SU24
SU24
Type:
Ground Attack Jet
Weapons:
Rockets
Resource Cost:
5 iron, 35 aluminium, 15 copper, 2 gold
Year Unlock:
2028
Required to Unlock:
-
Notes:
Fires 4 rockets

SU25
SU25
Type:
Ground Attack Jet
Weapons:
Rockets
Resource Cost:
3 iron, 20 aluminium, 12 copper, 2 gold
Year Unlock:
2028
Required to Unlock:
SU24
Notes:
Fires 4 rockets

SU30
SU30
Type:
Ground Attack Jet
Weapons:
Rockets
Resource Cost:
6 iron, 40 aluminium, 20 copper, 2 gold
Year Unlock:
2030
Required to Unlock:
-
Notes:
Fires 4 rockets

SU33
SU33
Type:
Ground Attack Jet
Weapons:
Rockets
Resource Cost:
6 iron, 50 aluminium, 30 copper, 2 gold
Year Unlock:
2030
Required to Unlock:
SU30
Notes:
Fires 4 pairs of rockets
Conclusion
Hopefully this guide has provided sufficient information to explain the myriad of units and equipment available - without you having to trial and error your way through production.

I'll update this as more units are released. If you spot any errors, let me know and I'll update accordingly.

If interested. you can find a link to my other faction guides below:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3529905336
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3535540745
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3538429014
5 条留言
The First Emperor 9 月 23 日 上午 2:25 
The advantage I found for suppressors in the game is that it hides the Muzzle Flash that gets annoying over time. It also for some reason lessens recoil. And it makes the sound more soothing than the banging all the time. It feels right for some reason.
The First Emperor 9 月 16 日 下午 2:16 
The RPK has a single fire selector for single shot mode. I used this as a Sniper Rifle while fighting in Ukraine. When they rushed me, I switched the lever to Full Automatic and tore them to shreds. I just changed its Optics in battle now and then.
BanzaiApe  [作者] 8 月 2 日 下午 3:36 
Yeah I couldn’t find any difference besides magazine size. When you play on hard everyone dies in 1-2 hits so there doesn’t seem to be much difference. I’ve classed the rpk as a rifle because you can’t have a 20rnd lmg
Standard Nerd 8 月 2 日 上午 6:38 
In game, what is the difference between an LMG and an assault rifle? Is it just the magazine size? Wondering why the RPK is not a light machine gun but it’s western counterparts are LMGs
The First Emperor 8 月 1 日 下午 5:01 
So the Tracer Rounds for the AK-12, what are the benefits to them ingame?
Ingame stats and real life are not the same. I have used the AK-12 in battle before.