Distant Worlds 2

Distant Worlds 2

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Conquest: Terran Frontier Wars - Return to Terra (Update Sept 2025)
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38.659 MB
7 月 28 日 下午 2:00
9 月 1 日 上午 9:06
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Conquest: Terran Frontier Wars - Return to Terra (Update Sept 2025)

描述
EXPLORERS UPDATE BEFORE X-MAS TO BRING VERSION UP TO MERCANTILE PATCH - DO NOT
START NEW GAME IN THE MEANTIME


TO BE PLAYED AS HUMAN ONLY
THIS CAMPAIGN NEEDS ALL DLC INSTALLED

PRE-WARP START FOR ALL ONLY OR IT NOT WORKS AS DESIGNED!

Do not play without reading the manual and the pinned topic in discussions section!!!
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3536887117/598534026474784519/
FIXED RESEARCH PATH IS MANDATORY!!!

PDF Changelog > Distant Worlds 2/mods/ConquestFrontierWars/manual

This has become far bigger than I ever had in mind - and it took way more guts and will than I expected!

Conquest:Terran Frontier Wars - Return to Terra is a custom build Human campaign that adds a real proper Sol-System to the Galaxy, 120+ Research Projects split among all races, 30+ new events, 1 custom Government, 36+ new components, 10+ new ship types, 6+ Planetary Facilities, 6+ new Stations, 1 new creature type, 9 new Orb Types, a new resource and 13 troops and almost all race specific components have additional levels to them.

AI races a considerably stronger this time around and the player is provided with a fair amount of tools and role play elements to help create a sense of achievement and a memorable game experience.

The only Distant Worlds 2 mod as of today to actively change something important in the static Galaxy after its creation during regular game play.

Return to Terra is also the first & only Mod (as of time of release) to add proper story events to the game!
Events that lead to the Return to Terra with extended lore and some discoveries!.


CORE FEATURES INCLUDE
  • Return To Terra Event Arc With Extended Lore: Epic finale of coming back to ancient Terran home-world.
  • Proper Sol System: All Planets properly aligned
  • Exclusive Terran Gov. Type: Terran Republic
  • Improved Galaxy Creation: No more Yellow stars with no planets
  • Fleet Star-bases: 4 diff Fleet Star-bases that can be build on fuel sources with mining engine.
  • Flagship: Designate a Flagship
  • Corporate Navy: Private sector builds Escorts, Frigates & Destroyers
  • Better component names for better sorting in ship builder
  • More Terran Stations & Ships & Tech
  • Tough Merchant Navy: Terran freighters have no weapons but +1 defence slot
  • Terran Up-gradable Heavy Ship Classes: +armor,+range,+firepower but -speed,-manoeuvrability,-countermeasures
  • New Terran Tech to be be found at Sol System
  • More Shields, Reactors & Engines for all
  • Fully Completed Race Specific Tech Branches
  • No Tech Stealing
  • No Independents from main races
  • AI Better Planet Defences
  • More Powerful AI Races
  • Shakturi With Their Own Exclusive Weapons, Shields & Reactors
  • Better Garrisons: Races maintain more troops on their planets
  • Toned down FTL speed bringing back strategic aspect of earlier game versions
  • Limited repeatable techs following preservation of energy law and ever increase in cost with every iteration
  • Too Much To List All

ALL IN-GAME FACTIONS ARE ACCESSIBLE THRU THE GAME EDITOR - INCLUDING THE SHAKTURI - PLEASE USE ONLY FOR DEBUGGING OR BALANCE REASONS AND TO GIVE FEEDBACK ABOUT FACTION EVOLUTION DURING THE GAME - DO NOT TOUCH OR MANIPULATE OBJECTS WITH EVENTS ATTACHED IN THE EDITOR AS THEY MAY NOT FIRE ANYMORE !

THERE IS NO WAY I COULD POST ALL THE NEW MECHANICS AND FEATURE HERE SO PLEASE DOWNLOAD THE MANUAL AND READ THRU IT

READ THE SEPT 2025 UPDATED MANUAL BEFORE PLAYING - SERIOUS !
Download proper 31 page PDF manual here:



AFTER ACTIVATING THE MOD IN THE IN-GAME MOD-LOADER YOU NEED TO EXIT AND RELAUNCH THE GAME



热门讨论 查看全部(6)
11
1
11 月 11 日 上午 1:33
Return to Terra: A complete experience
Nightskies
9
9 月 16 日 上午 4:27
General Feedback here!
Chris Gbau
3
8 月 16 日 下午 1:55
New add-ins after August 2025 Patch
Chris Gbau
135 条留言
Chris Gbau  [作者] 12 月 10 日 上午 6:24 
@NegodeN need upate to latest patch but without ALL DLC the game will not launch
NegodeN 12 月 10 日 上午 5:09 
Can i play it for first 3-5 missions without DLC just on based game !? :xenoufo:
Chris Gbau  [作者] 12 月 8 日 上午 5:39 
@Unknown Well, love individuals dropping by taking hundreds of h of work for granted then drop the only negative rating without saying a word about their motivation or what the problem. What a terrible attitude!
starburst 11 月 30 日 下午 2:57 
@Chris Thanks for info. I know about exit restarts. I'll make time for a fresh game and play events from a Pre-Warp start so the events can fire off in due course, later this week.
Will drop you a note once I've had a decent length of the new playthrough.
Chris Gbau  [作者] 11 月 29 日 上午 2:21 
@Starburst: Also: When enabling the mod in the Ingame Mod Manager it says it now reloads files but its not enough, need exit the game and relaunch
Chris Gbau  [作者] 11 月 28 日 下午 11:59 
@Starburst: Manual page 15: Most Terran Research in this branch becomes available by event so it is invisible at game start and gets enabled as you progress
starburst 11 月 28 日 下午 5:37 
@Taurec and @Chris BTW other mod I meant was XL not X .
New install, singe mod active no other subscribed and reboot, Shakturi OFF, PDF followed. There are now NO Terran technologies on tech tree at all after several new game attempts. Are these event dependent ? .
I might just give DW2 a break until coming mercantile update.
Perhaps I'm just repeating some stupid mistake over and over and need a break from it.
Looking forward to your mod and I won't give up as it sounds really interesting
Taurec 11 月 28 日 下午 5:23 
The two technologies mentioned are for the stealth cruiser and therefore do not appear anywhere else. That is what I meant earlier. You can only install them in the cruiser. The hull for the cruiser will come later.
starburst 11 月 28 日 下午 4:54 
@Chris ,
Thanks re railguns.
I haven't got screenshots done yet but for 2 examples, Interval Pulse Hyperdrive (Extended warp field integrity) and Dual-Compression Fuel Cell (Experimental Giga Cell) . I had earlier game with more techs but file wiped . These do not appear in the ship designer even though I have developed the tech. Only the vanilla techs appeared in old game and now this new game. I'm suspecting there is some left over of the "X" mod interfereing even though it's deactivated, so I'm going to uninstall and physically wipe DW2 and do a fresh install. I'll post results of fresh install DW2.
starburst 11 月 28 日 下午 4:37 
@Taurec :
No, ALL techs from the mod. I followed the instructions in the PDF. I must be doing something different or wrong as otherwise others would have reported it; unless some very recent DW2 update has done something ? . I'm thinking I might try a fresh DW2 install in case some old mod hasn't really been deactivated properly, (I was running "X" until recently, it's not active), even if verify comes up ok.