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Will drop you a note once I've had a decent length of the new playthrough.
New install, singe mod active no other subscribed and reboot, Shakturi OFF, PDF followed. There are now NO Terran technologies on tech tree at all after several new game attempts. Are these event dependent ? .
I might just give DW2 a break until coming mercantile update.
Perhaps I'm just repeating some stupid mistake over and over and need a break from it.
Looking forward to your mod and I won't give up as it sounds really interesting
Thanks re railguns.
I haven't got screenshots done yet but for 2 examples, Interval Pulse Hyperdrive (Extended warp field integrity) and Dual-Compression Fuel Cell (Experimental Giga Cell) . I had earlier game with more techs but file wiped . These do not appear in the ship designer even though I have developed the tech. Only the vanilla techs appeared in old game and now this new game. I'm suspecting there is some left over of the "X" mod interfereing even though it's deactivated, so I'm going to uninstall and physically wipe DW2 and do a fresh install. I'll post results of fresh install DW2.
No, ALL techs from the mod. I followed the instructions in the PDF. I must be doing something different or wrong as otherwise others would have reported it; unless some very recent DW2 update has done something ? . I'm thinking I might try a fresh DW2 install in case some old mod hasn't really been deactivated properly, (I was running "X" until recently, it's not active), even if verify comes up ok.