Age of History 3

Age of History 3

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Better Growth Rates (DEMO V0.3)
   
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1.197 MB
7 月 28 日 下午 12:58
8 月 24 日 下午 12:23
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Better Growth Rates (DEMO V0.3)

在 Isodemic 的 1 个合集中
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描述
This mod Replaces the Growth Rates (GR) in East Asia and some of Europe, besides a couple major cities. I'll try updating it monthly, so stay tuned.

WARNING: This WILL overwrite your current GR map, so if you have a custom one that you want to make a backup, follow the guide at the bottom.

In case you want to change back to the game's original GR, first disable this mod. Then, this other mod brings it back: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534609180

NOTE: The rest of the world being 20% was done on purpose. It's so i can keep better track of each province.

For now, I recommed playing this in a campaign scenario, for that, consider using the Sengoku I made: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536844402



How the values are assigned:
The way I chose the population of each province was based on modern day data. I used a detailed pop density map along with google maps and, most importantly, each coutrys's wiki page to look into administrative regions and compare each info with how the provinces are presented in the game. If a notable city is present in a certain province and not shown, its population will still be allocated there;
Example:
Saint Brieuc in Brittany, France, does not have its own province in game, instead it's devided between Lannion and Dinan. Instead of simply 50/50'ing the population, i looked into the density map and realized most of Saint Brieuc's population, along with its main city, would be inside Lannion in-game. Because of that, the province of Lannion appears much more populated in-game than it would be in other sources.
The sum of all provinces should equal to each country's modern day population.
Population conversion
I made a GR% = xPopulation relation. It grows in a curve for balance in detriment of realism (otherwise most of france would be 1% while most of china 80%), it still assures that more populated provinces will always have higher GR than less populated. This is important because of the economy cap, which is proportionate to GR. A single big city in China could equal to 80 provinces in central Europe; which would make playing european countries in general rather boring. Nonetheless, I could easily make another mod with the real proportions after this is finished.

The finished version should closely resemble the base game in appearance overall, except China and India will be very buffed and real life cities will be noticeable.

Here's the relation (read from bottom to top):

100% = 30M+
95% = 28M
90% = 25M
85% = 22M
80% = 19M
75% = 16M (+1% p/600k)
70% = 13.5M
65% = 11M
60% = 8.5M (+1% p/500k)
55% = 6.5M
50% = 4.5M (+1% p/400k)
45% = 3M (+1% p/300k)
40% = 2M (+1% p/200k)
35% = 1.4M (+1% p/120k)
30% = 800k (+1% p/120k)
25% = 400k (+1% p/80k)
20% = 200k (+1% p/40k)
15% = 100k (+1% p/20k)
10% = 50k (+1% p/10k)
5% = 10k (+1% p/8k)
1% = 0 to 2k (+1% p/2k)

If you have any ideas or feedback for how this could be better, I'm open to any. It's better to fix anything as early as possible (which is mainly why I'm releasing this unfinished).


HOW TO BACKUP YOUR CUSTOM FILE:
1 - Go to Steam\steamapps\common\Age of History 3\map\Earth3\data
2 - Save the "ProvinceDetails" file somewhere safe

To load it back, make sure to disable the mod and then replace the game file with your backup (loadig the game while not doing so may cause the mod to overwrite your backup)
5 条留言
Isodemic  [作者] 9 月 27 日 下午 3:27 
@Texican I don't have any set dates, but since i'm doing it alone I'd bet on at least an year. I'm also quite busy with personal stuff on this end of year, so updates won't be too big or frequent either.
Texican 9 月 27 日 上午 10:23 
When will the full world map happen?
Isodemic  [作者] 8 月 4 日 下午 12:48 
@dj22119988 thank you! :)
dj22119988 8 月 3 日 下午 1:57 
good job cant wait to see the world
volkovfaker 7 月 29 日 上午 10:03 
is kinda good !