边缘世界 RimWorld

边缘世界 RimWorld

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HLRW - The Combine
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Mod, 1.6
文件大小
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11.157 MB
7 月 28 日 上午 10:25
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HLRW - The Combine

描述
"Welcome, welcome to RimWorld 17."



The Universal Union otherwise known as "the Combine," is a mysterious and powerful multi-dimensional empire that seeks to conquer every world it comes across. The exact cause of their intrusion into human space is unknown, but they have established an extensive presence on even minor rim worlds such as this one.

This faction is hostile, but not permanently. It is possible to appease and even ally with the Combine, but only temporarily.

Raids from the Combine are extremely difficult. Most of their equipment is on par with, if not superior to, spacer-level human gear. Pulse weapons cut through armor like butter. Combine body armor has the resilience of power armor without restricting movement. Furthermore, most Combine soldiers are augmented with bionics, and have a high level of training with firearms.

Combine armor automatically biocodes when worn, making it almost impossible to reuse. The majority of their weapons will also spawn biocoded. However, with the right resources and research, you can craft your own.

Because of the extensive brainwashing and neural augmentation that each Combine soldier undergoes, capturing and recruiting the rare survivor is very difficult. "Traitor" Combine soldiers are almost unheard of, but they can be a powerful asset.

If you have Biotech enabled, Combine soldiers will consist of two custom xenotypes: Transhuman, and Transhuman Exo, the latter becoming the hulking Charger and Suppressor units.


Weapons are craftable after researching Gas Operation (SMG1 and shotgun) or Pulse-Charged Munitions (everything else.)













Apparel is craftable after researching Recon Armor (grunt apparel and most helmets) or Powered Armor (most bodysuits, and all Elite/Assassin gear.)













Q: Where Metrocops/Worker/Hazmat Combine?
A: Coming soon.

Q: Synths? Turrets? Vehicles?
A: Planned. More information will be revealed in the future.

Q: Why doesn't the AR2 ball disintegrate? Why doesn't it bounce?
A: Also planned.

Q: CE Compatible?
A: Compatibility will be available after CE is published to 1.6 on Steam.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash.

Credit:

Jicker / Slippin' Jimmy - Weapon Art, XML

Immortalus - Apparel Art

Vanilla Expanded Team - Multi-Verb system, CompOversizedWeapon, and settings patching functionality.

Oskar Potocki - UI/graphic references.

Valve Corporation - Half-Life, and the sound effects used in this mod.

[discord.gg]
[ko-fi.com]
[www.patreon.com]
热门讨论 查看全部(1)
1
8 月 15 日 下午 2:31
Mod Error
SleepDeprivedGuy
351 条留言
Agent Washington 12 月 11 日 上午 6:44 
@Jour8 That would honestly be perfect. Once this mod gets updated I plan to do a Combine playthrough where all the Citizens are slaves and not full colonists and that would really add to the aesthetic
Jour8 12 月 11 日 上午 2:38 
heres an idea: a retexture for the nutrient paste dispenser into the combine ration dispenser making the paste the rations also
Jour8 12 月 9 日 下午 10:33 
gotta say, i love this mod, beautiful artwork, great vibe in general, genuinely cant wait for more updates
MrMemeMan 12 月 8 日 下午 1:34 
Will we be getting Combat Extended compatability soon, since the mod is now in 1.6?
Take your time with it ofc, cause this isn't your job, but it would be nice.
Great mod otherwise.
XaocuT's Show 12 月 1 日 上午 8:30 
CE please
Jour8 11 月 29 日 下午 7:45 
@Inerael those are bionic eyes, its just the white parts of the bionics blend in with the skin
lev 11 月 27 日 上午 3:44 
Gimme update. Now.
Knight Dandelion 11 月 22 日 上午 1:04 
That would be great!!!
Slippin' Jimmy  [作者] 11 月 20 日 下午 9:32 
@Knight Dandelion

Planning on altering it so they're not permanently hostile, but there's currently no special advantage to siding with them. Most of their content is designed around combat and you don't experience that with neutral factions. That's a RimWorld issue.
Agent Washington 11 月 20 日 下午 8:10 
@Knight Dandelion He did say he wants/is making a module that would have the Combine replace the Empire faction so you'll probably be able to ally with them when that happens if not sooner.