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@Winter I've fixed the Aegis issue and nerfed Startos to be in line with other move speed buffs
@wofwofwofwofwofwofwof I've tripled all the exp bonuses for exp infusions and added an option in the settings menu to disable all tiers for a single infusion.
@Winter The Aegis infusion is definitely a bug, I'll check it out. I'll revise all infusions that add move speed buffs to have similar bonuses. The on hit infusions not working is definitely a mod conflict as I constantly test them each time I upload a new version.
The Aegis infusion works fine for me when a pawn first puts the infused item on. After saving and reloading, the shield disappears until the infused item is removed and worn again.
I like the concept of the new Stratos infusions, but the move speed bonus might be a bit strong. Uncommon_Stratos gives a +0.5 move bonus, compared to Quickening's +0.05 bonus, for example.
The on-hit weapon infusions are interesting, but I haven't seen one activate yet. One colonist killed their way through an entire pit gate without gaining any Intellectual skill from an Uncommon_Enlightening infusion.
I haven't done extensive testing yet, so any or all of these may be mod conflicts on my end.
I could add a toggle option to disable infusing random weapons and investigate how to add them as quest rewards / loot if that helps you.
I would like to only enchant existing items from rewards or buy infused items from merchants.