边缘世界 RimWorld

边缘世界 RimWorld

124 个评价
Infusion 2 - Continued
5
2
4
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.6
文件大小
发表于
更新日期
636.050 KB
7 月 27 日 下午 3:59
11 月 30 日 下午 11:04
42 项改动说明 ( 查看 )

订阅以下载
Infusion 2 - Continued

描述
Original Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2063008864

The author of one of my favorite mods has decided to stop working on it. I'll be doing my best to maintain and potentially add new features to keep it going. I know this mod currently conflicts with Odyssey's unique weapon system. My goal is to make it integrate with Odyssey while still maintaining its unique flavor.

Latest Update
- Added 3 new weapon infusions:
  • Argent: Chance to drop silver on hit
  • Animus: Chance to tame wild animal on hit
  • Disarming: Chance to disarm enemy on hit
- Added new skill exp infusions
- Added tier label color selector

Suggestions/Bugs?
Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a Discord server[discord.gg] for direct communications. It should help in issues getting sorted out faster.

Original Mod Description

Random equipment enhancements and enchantments - the infusions.

Infusion 2 is a complete rewrite from scratch of the original Infusion[ludeon.com](and its maintained version, Infused) mod.

Infusions are like enchantments—they are applied randomly when an equipment is created, providing some stat bonuses or special effects like poison and vampiric healing. Based on the equipment's type and quality, they may get several infusions. (configurable)

Think infusions as prefixes and suffixes of procedural items, from hack and slash games, such as Diablo III or Pillars of Eternity.

Compatibility

These mods are compatible:
- Moyo 2.0 (Patch included in it)
- Quality Colors
- Quality and Durability (No guarantee for other similar mods)
- Customize Weapon

These mods are incompatible:
- Not compatible with most "mode changing" or transforming weapons (Moyo 2.0's Laminar weapons are compatible). It won't break your game, but infusions will change every time the weapon transforms.
- Toggleable Shields (Aegis infusion is disabled when mod is detected to avoid issues)

These mods are partially compatible:
- Vanilla Events Expanded (Apparels and weapons in the drop pod events might not get any initial infusions)
- Combat Extended (You can still receive stat bonuses but infusions with special hit effects will not work)

FAQ
How do I extract infusions?
- Click an equipment with the infusion you want. Open Infusions tab. Click the infusion in the list. It should be highlighted with a yellow background. One of your crafting colonist will extract it when they can. (You need an empty infuser)

How do I get rid of unwanted infusions without an empty infuser?
- Follow the extraction step. Click the designated infusion again. It should now be highlighted with a red background instead. One of your crafting colonist will remove it when they can.

Can I craft infusers?
- No, it will never be. You need to buy them from traders or settlements. Or make a 3rd party mod.

I can't use infusers.
- You can't use them yourself. Click an equipment you'd like to infuse, then open its Infusion tab.

Is it compatible with Infused?
- I don't think so.

Translations
- Chinese by 恰似宛然一笑生花

Thanks
- Tynan and the Rimworld team for making a spectacular game that is extremely addicting as well.
- Brrainz (Mod Author of Harmony): Without his library, lots of mods wouldn't be here.
- Alatta: Original Mod Author for the mod.

Links
Github[github.com]
Donation[ko-fi.com]
All Infusions Documented[github.com]
If you feel like infusions are too common, use this patch.
热门讨论 查看全部(2)
5
8 月 17 日 上午 10:51
BUG:Conflict with RimHUD
黑司命
4
8 月 13 日 上午 12:58
Bug Report
NamasteSSC
213 条留言
Sk  [作者] 11 月 30 日 下午 11:08 
@Ministery Of MOM Hey, I've fixed the issue causing new infusions to spawn too frequently.

The problem was that new infusions like Crownslayer were set to spawn in all four tiers (Common, Uncommon, Rare, Legendary), while classical infusions are usually restricted to just one. This made new infusions 4x more likely to appear.

I've reduced the spawn chances to remedy this. Please give it a try and let me know if the balance feels better now!
Ministery Of MOM 11 月 30 日 下午 3:21 
Seems like the infusion chances are off. Most weapons seem to spawn with the new infusions you added, but neglect the classic infusions. I've seen like 20 Crownslayer weapons during a 10-hour playthrough, which sadly was useless in my Empire-free game... :steamsad:
Sk  [作者] 11 月 29 日 下午 11:53 
@henk I did some testing and it seems they're compatible. You can safely use both together.
henk 11 月 29 日 下午 4:58 
Sorry. I was unclear i meant the mod. "Customize weapon"
MerLatus 11 月 28 日 下午 3:30 
@Sk I never thought about that! Thank you!
Sk  [作者] 11 月 27 日 下午 10:35 
@henk I couldn't find a mod with the name "upgrade your gun". There's a mod called "Weapon Upgrade", would that be the one? If not could you please link the mod in question and I'll check it for you.
henk 11 月 27 日 下午 5:23 
Sorry if asked before, Steam should introduce a search function in comments.
henk 11 月 27 日 下午 5:22 
is this compatible with upgrade your gun?
Sk  [作者] 11 月 26 日 下午 10:10 
@MerLatus I tried loading Infused 2 only with Infinite Reinforce and I got not errors:

Harmony
RimWorld [ludeon.rimworld]
RimWorld - Royalty [ludeon.rimworld.royalty]
RimWorld - Ideology [ludeon.rimworld.ideology]
RimWorld - Biotech [ludeon.rimworld.biotech]
RimWorld - Anomaly [ludeon.rimworld.anomaly]
RimWorld - Odyssey [ludeon.rimworld.odyssey]
Infinite Reinforce [o.inf.reinforce]
Infusion 2 - Continued [sk.infusion]

Then I tried loading Infinite Reinforce with [FSF] Better Exploration Loot and I got the same error you've mentioned:

Harmony
RimWorld [ludeon.rimworld]
RimWorld - Royalty [ludeon.rimworld.royalty]
RimWorld - Ideology [ludeon.rimworld.ideology]
RimWorld - Biotech [ludeon.rimworld.biotech]
RimWorld - Anomaly [ludeon.rimworld.anomaly]
RimWorld - Odyssey [ludeon.rimworld.odyssey]
[FSF] Better Exploration Loot [frozensnowfox.betterexplorationloot]
Infinite Reinforce [o.inf.reinforce]

Infinite Reinforce is incompatible with [FSF] Better Exploration Loot.
MerLatus 11 月 26 日 下午 3:09 
Oh, it's Infinite Reinforce. It seems incompatible with this mod.