边缘世界 RimWorld

边缘世界 RimWorld

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Vaults of Vagar: Heavy Armaments
   
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Mod, 1.6
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1.330 MB
7 月 25 日 上午 8:27
11 月 27 日 上午 7:41
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Vaults of Vagar: Heavy Armaments

在 Korn Sarum the Virtuous 的 1 个合集中
Vaults of Vagar
7 件物品
描述
Introduction
This mod expands the Vagar arsenal with a number of heavy weapons, ranging from missile launchers to meltas with their own unique mechanic! It is fully compatible with Combat Extended, in fact, I strongly recommend using the two together, as CE would greatly expand the selection of ammunition available!

Lore
While the bolters are considered to be the signature Vagar armaments, they are far from the only weapons in their arsenal. Faced with the threat of insectoid hives, mechanoids and other, darker foes, the Vagar have developed a host of man-portable heavy weapons to maximize a soldier's destructive potential. Heavy bolters firing torrents of fist-sized explosive projectiles, rocket launchers hurling forth heavy ordnance and meltas belching gouts of searing flame - all of it designed by the renowned Vagar warsmiths and manufactured with utmost precision aboard the massive forge ships.

Compatibility
  • Combat Extended

Credits
Combat Extended is made by the incredible Combat Extended team
Weapon sounds imported and adapted from Space Marine II and Helldivers II
All textures and XMLs are made by me

Donations
[boosty.to]
Every donation you folks make helps me make mods faster! Want to help me release the next mod sooner? Follow the link below:
https://boosty.to/korn_sarum/donate
热门讨论 查看全部(2)
13
9 月 11 日 下午 9:55
Balance and suggestions
Korn Sarum the Virtuous
3
7 月 26 日 上午 6:36
Bug reports
Korn Sarum the Virtuous
33 条留言
Loot Murlock 12 月 11 日 上午 10:55 
@Korn Sarum the Virtuous That's understandable.
Korn Sarum the Virtuous  [作者] 12 月 11 日 上午 7:43 
@Loot Murlock That would be tricky, as at the moment I can only label the weapon itself as building destroyer, not individual ammo types.
Loot Murlock 12 月 9 日 上午 9:14 
I'm enjoying this mod a lot. A small suggestion: maybe add an HE round to the rocket launcher and grenade launcher to aid in busting open buildings?
Monocle GentleSir 10 月 18 日 下午 6:29 
All i have to say is NICE! keep up the great work dude
Sumatris 9 月 7 日 上午 8:33 
Yeah, I thought as much. Still, don't change a thing :-) (other than implementing the special ammo of course).

Besides, the Gungnir heavy bolter is just hysterical. I gave it to my freshly emancipated Highmate, wrapped her in superheavy power armor and sent her alone against a raid to take some revenge on the world. She solo'd the entire raid, probably while laughing maniacally. A couple of my other fighters were on standby just in case, but they just passed the popcorn while watching her blow a few dozen raiders to bloody chunks. Absolute cinema ^^.
Korn Sarum the Virtuous  [作者] 9 月 7 日 上午 6:23 
@Sumatris Balance is a concern and also the main reason I haven't implemented it yet. Bolters are generally very difficult to balance. I want them to feel brutal, like in the lore, which means high damage per shot, but that instantly makes them significantly more powerful that anything else in the game.
Sumatris 9 月 7 日 上午 4:52 
@Korn: Man, that would be so awesome, although I'm not sure how one could possibly balance that (assuming this is even a concern, considering how extremely powerful your bolters are). I played around with the grenade launcher yesterday and it instantly made my other secondary fire weapons obsolete thanks to its ammo selection. Don't get me wrong, I'm absolutely not complaining ^^. If we get a heavy bolter that can choose between hi-ex, incendiary and EMP ammo (and maybe tox), I'll be the first to rush the research project ASAP.
Korn Sarum the Virtuous  [作者] 9 月 6 日 下午 12:34 
@Sumatris I am actually considering adding ammunition selection to all bolter weapons as well. The framework is all there now.
Sumatris 9 月 6 日 上午 6:13 
Oh, and thanks of course for fixing the power settings bug :-) (I was too excited thinking about heavy bolters to make space in my head for the lasguns).
Sumatris 9 月 6 日 上午 6:08 
@Korn: Wow, can't believe you remembered that. I feel positively knighted :-). And although I won't be touching CE with a ten-foot pole, I'm 100% certain I'll be enjoying more bolter goodness even so. Thanks in advance for making this mod :-).