Project Zomboid

Project Zomboid

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Dynamic Horde Spawner
   
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7 月 25 日 上午 7:48
11 月 17 日 上午 3:05
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Dynamic Horde Spawner

描述
Dynamic Horde Spawner

Adds an advanced horde management system to Project Zomboid: the threat increases dynamically, triggering hordes.

Last Update!
Everything is now configurable city by city!

FAQ

What is "Threat"?
"Threat" represents the tension regarding zombies. Simply put, if you reach 100 threat, a horde is triggered.

Which cities are supported and how does it work?
Here is the list of cities between points "1" and "2"—this represents a coordinate zone where you will be considered inside one of these cities.
This allows you to define a Threat that rises faster or slower per city, and also, when the horde spawns, apply a multiplier to the number of zombies that will spawn.
WARNING! The coordinates may be incorrect, feel free to give feedback to adjust them!

City
Coordinates 1
to
Coordinates 2
Muldraugh
10100 : 9300
11000 : 10100
Riverside
5300 : 6300
6200 : 6900
Rosewood
8100 : 11600
9000 : 12300
West Point
11300 : 6800
12400 : 7600
Valley Station
13300 : 5400
14200 : 6200
Louisville
12700 : 2200
14700 : 5300
March Ridge
10200 : 12600
10800 : 13100
Dixie Mobile Park
12100 : 8100
12300 : 8300
Scenic Grove Mobile Home Park
8700 : 12100
8900 : 12300
Fallas Lake
10400 : 11800
10700 : 12100
Abandoned settlement
12400 : 11500
12550 : 11680
Abandoned town
12200 : 10600
12400 : 10900
Coalfield
13400 : 10300
13700 : 10600
Echo Creek
11000 : 11300
11200 : 11500
Brandenburg
14300 : 7600
14500 : 7800
Ekron
12400 : 9800
12700 : 10100
Irvington
14400 : 8800
14700 : 9000

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引用自 Parrish_FR
Thanks to Spoutnick, creator of Here They Come, who greatly inspired my mod
Here They Come!

Workshop ID: 3534335948
Mod ID: DynamicHordeSpawner
热门讨论 查看全部(4)
7
7 月 30 日 上午 6:16
Any suggestions ?
Parrish_FR
0
7 月 25 日 上午 7:59
Bugs
Parrish_FR
34 条留言
Parrish_FR  [作者] 11 月 18 日 上午 4:15 
@batman-[FR]
Les zombie spawn directement dans les cell min/max indiquée en settings je ne sais pas ce que sa changerai de les mettres en metadata.

Pour ce qui est du son c'est vrai qu'en mettre un serait top, j'ai juste ajouté le même fonctionnement que quand on crie ou autre les zombie sont attiré directement vers l'endroit ou se trouve le joueur au moment du spawn mais s'il fuit de l'endroit les zombie continue d'aller sur l'endroit
Parrish_FR  [作者] 11 月 18 日 上午 4:13 
@feesixbullets, you can adjust the radius of spawn but nit the floor, maybe i will add the floor in new update
feesixbullets 11 月 18 日 上午 2:46 
In my case, maybe the mod not work properly if a character not on a ground floor or at least stay on properly coordinates.

I build a base on a lake north of "Fallas Lake".my base had two story. I set mod config by default. I stay in my base on 2nd floor when menace point hit 100. But they just spawn 7-8. then next I test it by wait them in a car not in a base on lake. This time they spawn by it should be. i assumed they spawn about 60-70 that it between max and min (50-100).
Batman-[FR] 11 月 17 日 下午 12:40 
Salut @Parrish_FR merci beaucoup pour le mod, très intéressant, cela me rappelle le mod "Here They Come" de la b41. Question : quand tu déclenches une horde, tu la créé dans la metadata où tu créé direct dans la cell min/max indiquée en settings ? Est-ce que par exemple tu peux créer la horde à l'autre bout de la ville ?

Autre point : dans "here they come", le lua générait un "son inaudible" pour le joueur de telle sorte que les Z étaient attirés vers le joueur pendant un certain laps de temps, tu as utilisé la même technique ?

Encore merci pour ton taff !
Parrish_FR  [作者] 11 月 1 日 下午 12:09 
i see like hordes in game "State of Decay" maybe i will try an update in this style (in future because i'm actually in army school, but end soon)
Sahji 11 月 1 日 上午 11:25 
I would love that.

In general my thinking is a big horde event that goes right past or near the player, as if they're following a sound from far away and the player happens to be nearby. I prefer they do not target the player directly, but pass within or around the player's location. Like, draw a line from one side of the city to the other, with the player's position at the center add or subtract a few tiles. Especially because if the zombies are targeting the player, you must do something like defend a point or just drive away. Having a hoard pass BY, makes it dangerous to walk outside, you must be alert when you go into the city in case a hoard happens, and you have to make sure you have food, water and shelter - and if you don't, you'll have to form some plan to escape!
Parrish_FR  [作者] 11 月 1 日 上午 10:06 
@Sahji, maybe future update ? i can add possibility that horde go to player or just walk arround
Sahji 11 月 1 日 上午 9:57 
@Parrish_FR & referring to @Mithridates
I wish they would just spawn and pass by. Give the feeling of being passed by a river of zombies and hope they don't notice you. It would be so scary and exciting.
Parrish_FR  [作者] 10 月 31 日 上午 10:17 
@Daevinski only days passed, but if you have any suggestion does not hesitated :)
Daevinski 10 月 28 日 上午 4:28 
So the hordes spawn based solely on the days passed? Or the actions of the player can affect the Threat levels in any way?