Ravenfield

Ravenfield

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Sandworm
   
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Content Type: Maps
标签: Level Descriptor
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2.701 MB
7 月 25 日 上午 1:37
8 月 10 日 上午 2:21
6 项改动说明 ( 查看 )

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Sandworm

描述
Initially intended as a remaster of my old 'Simple CQC' map, it eventually turned into something of its own thing.

"We got a distress signal from a small, deserted island. They say that Raven soldiers, along with some scientists from some unknown company, have taken over the land. Locals are pissed: not only do the not know what are these two doing there, they are also constantly getting oppressed by both, just so that they can do their "mission". Command is concerned about Ravens plans, and the company... We can't find it in any federal registers. We got a green light to intervene, so get ready."

There are 9 control points:
- 2 villages (each has a HMG and a jeep with HMG);
- 2 harbors (each has 2 transport boats and one attack boat);
- 2 topside points for additional long-range support;
- central point (slow to capture, but spawns 2 attack helicopters);
- 1 additional control point.

Tested in 'BATTLE' and 'SPEC-OPS' game modes.
Works well with 40-50 bots in each team.

Known issues:
- Though I tried to remove all the holes in the geometry, there's still a chance that I've missed some. Tell me if I missed any.
9 条留言
KoffeeDoggo 9 月 2 日 上午 10:28 
people still doing this stupid chain post s***?
2006 Nissan Murano 8 月 21 日 下午 9:33 
@dinosys
stfu bro no one likes the copy pastes
if you do some copy pastes, do them to old, abandoned, ♥♥♥♥♥♥ mods not nice new shiny ones
dionosys 8 月 18 日 上午 8:19 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a ♥♥♥♥♥♥ copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: good luck :
soccer171020 8 月 14 日 上午 10:55 
nice map :steamthumbsup:
Dekon_17  [作者] 8 月 8 日 上午 9:47 
Okay, got these ramps sorted out, and tried to cover multiple spawnpoints. Though I'll probably update the map a bit later, since I still need to patch up a few more spawnpoints, and then playtest it all. Gotta ensure that the map is playable and, a bit more importantly, still balanced.
Dekon_17  [作者] 8 月 8 日 上午 5:15 
Got it, @Night_Sniper. Though, can you tell me where approximately should I look for these ramps? Regarding spawnpoints, I'll try to fix that. Shouldn't be all that hard, I suppose .
Night_Sniper 8 月 8 日 上午 4:29 
A surprisingly fun little map. Usually maps like that suffer horrendeously from either one team getting awfully spawncamped on one of the points and the rest of the match turning into a meatgrinder, or the fight being so spread out that you end up backcapping lost flags without resistance.

This one, however, doesn't suffer from neither. Points on the highground allow for generous fire support over the rest of the map, and the layout in the pit is well put together, with generous cover and allows for pushes in several directions at once. This map should have significantly more recognition.

As for criticism, some ramps placed at >35 degrees, while may still let bots move around, become "slippery" for the player. Plus a couple spawnpointscould be moved around to not let enemies have direct line of sight to the flag while you're trying to cap.
Titanus 7 月 25 日 下午 12:11 
noice