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报告翻译问题









Optimized firecone building again. Now ships with actually optimized settings.
Average time used by the mod w/ 20 pawns and 50 enemies was ~1-2ms/tick. Weapon range now has far less effect on the time used by the mod.
HugsLib dependency removed.
No errors found in ~5 minutes of testing. Let me know if any issues arise.
Sorry about the delay, I had implementation like 90% done and then forgot about it.
I've tested the optimizations, and they seem to function fine, but I can't really tell how much it improved performance. Further optimization is likely all going to squeeze out maybe a few microseconds total; I can't really tell a difference between the before and after in-game, like I could with The Big Fix™.
They might help a little bit if you're doing HUGE fights at long range?
Testing fifteen pawns with rifles vs a 10k point raid:
- Dub's Performance Analyzer puts average call time for the patch at ~15-30 microseconds with vanilla assault rifles.
- With range at ~300, average call time only goes up to ~300 microseconds.
Q: Did it further help with TPS on crowded maps?
The mod's TPS issue on crowded maps was already fixed in the previous update. It should be much, much faster than it used to be.