Rabbit and Steel

Rabbit and Steel

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Hidden Blade(Class)
   
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5.410 MB
7 月 22 日 下午 11:47
9 月 5 日 上午 3:32
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Hidden Blade(Class)

描述
! Replaces Assassin class

For ex-FFXIV players looking for more traditional rotations or looking for more challenging class, I present the not-so-original-and-slightly-modified Sam... Hidden Blade class. My joke summary and inspiration:

> Heavyblades are overcompensating, Assassins are underplayers, Ancients are fakers, Spellswords are lacking, Hidden Blades live and die by the sword. While not having a traditional Defensive, it instead does massive damage showing both mastery of their foes and skill. Intentional in their movements and actions, they have 3 combo chains (Primary, Secondary, Special) which grants their own buff that change how their Defensive works from a DoT, AoE, or high damage.

Not your ordinary HB, this melee class hopes to serve as a middle between Heavyblades and Assassin while providing some mechanical complexity. Sadly, It might be a little underpowered for its complexity so feedback is appreciated.

! The combo marks are implemented as DEBUFFs since they are intended to be custom UI indicators rather than actual buffs. Aside from technical reasons, it is also for balancing as Desert Earrings or the like will make this broken.

Playguide:
- Start with Secondary combo for Haste buff then Defensive for Poison debuff. Do Primary combo for Smite next, then either Secondary and Special combos then Defensive finisher again. Repeat until dead. Once you have the buffs, you can alternate all attacks as long as the Haste and Smite buffs are maintained.
- Spending the combo marks for damage is also viable specially with Special as a filler during downtime.
- If enemies are off screen, refresh Haste and Smite before they reappear.
- Spending 2 buffs for AoE Defensive is okay over overcapping Defensive stocks or for its invuln instead of taking hits.

Warnings/Issues:
- Not really a complete character mod since it has no art or might require some more testing for quirks but it can clear solo Lunar with reasonable DPS.
- This has no Diamond mod gems
- Item synergies might be scuffed for this class since most revolve around Primary or Special to do damage.
- Wolf boss disables Defensive so this a genuine matchup issue
- No other translation aside from English

Thanks to:
- alchyr (@Alchyr)
- tomeking (@garnet secondary)
- Chyromyr (@Chyromyr)
- xgit (@Neko/Niko)
- fuzzything44 (@#1 Spellsword Fan)
- nnashe2390 (@nnashe)
- lakuronekobaka (@LaKuroNekoBaka)

Icons: FFXIV Samurai & Bootstrap
4 条留言
Functional Player  [作者] 7 月 30 日 上午 2:26 
@silicasandwhich Thanks for the feedback. Had to include a Special long range build with the passives. With how Special tends to be a CD ability, Special proc items are funny including what Spellsword/Sniper would tend to go for like Bolt Staff or Ninjutsu Scroll.

True though Defensive damage tends to fall off without Defensive boosting items. Consuming the buffs for damage or going Bleed/Debuff build seems more viable. Making Defensive boosting items though would mostly benefit this class and not the others so items like that probably won't work in a team setting. The closest thing I can probably do instead is boost Defensive damage when taking an upgrade as a compromise. /thinking
silicasandwhich 7 月 28 日 下午 7:30 
having a lot of fun with this one. book of cheats and old bonnet redefine the class in very funny ways, especially if you can get the primary and secondary upgrades that turn them into passives. filler combo builds (especially special builds) might be the most consistent way to get a good run (particularly against merran), even more so considering there isn't a ton of defensive damage support in the loot pool.
Functional Player  [作者] 7 月 24 日 上午 3:19 
More revisions to go. Will ask for feedback when it more or less feels good to play. Currently balancing the underpowered gems and making them more appealing.
DoubleNash 7 月 23 日 下午 8:36 
I have no ffxiv experience, first blush is yes it feels more complex than base classes and the haste/smite times seem high at base, but maybe it makes sense with more time with the kit. I'll play around with it more.