Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen






På Youtube 









Compatible; yes. But currently I don't have any explicit support for SOS2 in this mod, so the vacResistance patches here are only meant for vanilla gravships/space travel. They 'work' with VE Gravships at least, but are currently not following that mod's specific balance-design either.
Both things are on the list of potential support, but so far I didn't get around to working out the relevant balance/stats and writing the patches. There are usually always mods which cover SOS2 to begin with - like; https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3253743384 - which should allow you to add support to every mod's apparel as well and it should work just fine alongside this mod either.
- Added support for Neo Samurai
and T's Samurai Faction
This includes temporary fixes for eventually missing VacuumResistance and/or pre-1.6 values for Cold Insulation. Some related items (undersuits, gloves, boots) currently have only rudimentary support - if you have any input for stat-changes on them just let me know, but so far they actually fall outside what this mod is supposed to cover, even if they're a bit on the edge of what makes sense. Especially T's Samurai Faction seems to have some rather weird 'design choices' on some items though, so it's probably not really part of what TSIND PAQA should care about to begin with.
- Added loadAfter for Vanilla Gravship Expanded , nothing more for now.
PSA: This rule is based on the idea that IF someone still wants the increased vacResistance from this mod to apply, it will still work as intended. In general though I highly recommend everyone who thinks about using VE Gravship to disable the vacResistance features in this mod.
Also don't forget that if you add VGE mid-save (something that's suggested by the author NOT TO!) and turn off the patches in this mod, you might have to spawn in new copies of already generated power armor to get the new/correct values as those patches (neither ours nor theirs) apply to already generated items.
There's a possibility that I will add a new setting at a later time to be in line with VE's values, especially since I doubt they will patch too many other modded armor types on their end.
Cheers!
Sorry for the inconvenience, but the missing DLC-checks are fixed now. If you're one of the unlucky people who managed to update the mod in this specific timeframe I would highly recommend to force a clean re-download from Steam. (Unsub from the mod, wait a few seconds, resub)
In addition, since some of the old texture were changed and new ones added, users who have converted their mod-textures to .dds should probably delete all the .dds-files in this mod and then remake them (avoid using RimPy for that, it's not working anymore for 1.6!)
- Added Addie's complete Power Armor Retextures as retexture options.
Fixes:
- Changed a few of Kilo's textures that were of odd dimensions.