Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

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Resource Conveyors - Material Logistics System
   
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7 月 22 日 上午 3:31
7 月 26 日 下午 12:42
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Resource Conveyors - Material Logistics System

描述
You! Yes, you!

Have you ever had to place two factories miles apart, and then suffered watching your half-brained, good for nothing crew spend twenty years carrying the materials by hand?

Did you ever ask yourself why the hell do we have moving walkways but resource conveyors are too complicated for the galaxies brightest minds to invent?

This mod finally makes it so that your crew can focus on actually important things (such as manning the ♥♥♥♥♥♥♥ guns), and you can stop scratching your head wondering how did we get to space without knowing how to put a coil on a moving piece of rubber.

FAQ:

Q: Why did you add fifteen conveyors instead of a single universal one? Are you stupid?
A: A universal conveyor would take raw resources from factories before they could be processed, making it effectively useless. I do have a vague idea how to make a functional one, though for now I'm too lazy to actually make it. If enough people request it I might give it a shot.

Q: I cannot connect them to storage bays, can you fix it?
A: No. This is due to the conveyors and bays having entirely different storage systems. In the future I might add conveyor-compatible storage bays, but for now your crew has to deliver resources to the first conveyor piece manually, though if you design your ship around this, in a lot of cases it's still 200 times faster than having them walk all the way from storage bay to factory. Talk about false advertising.

Q: Can you make them more expensive for muh balance?
A: No. If you really want to, feel free to make a patch mod yourself.

Q: Does this work with modded factories?
A: 90% of the time it should, but I haven't really tried it personally. If it doesn't, let me know and I'll see if a compatibility patch is possible.

Q: Why do they all have the same texture taken from another mod?
A: Making all the textures will likely take me a good while, so I decided to release the mod as soon as it's functional, and worry about aesthetics later.




This is my first ever Cosmoteer mod, so it's probably quite janky under the hood, but overall I'm quite happy with how it turned out.
If you have any feature request, or find a bug (unlikely), feel free to leave a comment.

Thanks to Keerp for allowing me to use his Advanced Ammo Storage & Supply 2 [Conveyor-Fixed] without ETTM support to make this mod.

Rewrite Soon™! See the comment I made for more info. It should be backwards compatible, so no worries about your precious factories breaking.


引用自 Femboy Gaymer
Sorry guys, I feel pretty burned out when it comes to Cosmoteer, along with not having as much free time due to school. The mod rewrite isn't cancelled, I'll get to it at some point in the future, but it's postponed for now.
23 条留言
PanzaKnackaZZ 7 小时以前 
Hello everyone,
I may have a silly question,
but the conveyors for diamonds and processors aren't working, in the sense that they aren't taking the items out of the factory.
Does anyone have a solution for this, or is it just me?
Femboy Gaymer  [作者] 9 月 15 日 下午 1:04 
Sorry guys, I feel pretty burned out when it comes to Cosmoteer, along with not having as much free time due to school. The mod rewrite isn't cancelled, I'll get to it at some point in the future, but it's postponed for now.

I'll probably fix the bug @unlucky pointed out this weekend.
unlucky 9 月 14 日 下午 6:20 
I discovered that there was loss when transferring iron.
This seems to be because the transfer unit is 5.
The loss was eliminated by making the following corrections.

(\terran\conveyor_iron\conveyor_iron.rules)
ResourceConverter
FromQuantity = 5 ==> 1
ToQuantity = 5 ==> 1
}
ResourceConverter_Combined
{
FromQuantity = 5 ==> 1
ToQuantity = 5 ==> 1
}
Azar'iel 9 月 8 日 下午 5:48 
When you get around to the universal conveyors would you be willing to make a compatibility patch for the star wars mod? It would be amazing. Since this is a far less crash liable logistics mod I love it after dealing with the constant crashes of the applied energistics for cosometeer mod.
DLockholm 8 月 26 日 上午 12:34 
is it possible to make something like a T junction or something?
SES Dream of War 8 月 22 日 下午 2:15 
would you maybe consider support for the 1x1 factories? having those + conveyors would allow for pretty cool automated setups. namely ammo / autoloads.
-Data- 8 月 15 日 下午 5:35 
could we get a version for the space farming mod?
VelxraTV 8 月 2 日 下午 3:38 
you really conveyed to me some good points
Schnorf 7 月 30 日 下午 1:25 
Mod by mod, every game turns into factorio.
Femboy Gaymer  [作者] 7 月 30 日 上午 10:28 
Update: I can't be assed to do it just yet, but I will attempt to rewrite the mod Soon™. The new update added a vanilla way to connect parts and make them share resources, so if I manage to figure it out, it'll be significantly less janky than my current implementation of conveyors, and will likely be able to connect to storage bays.