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Zgłoś problem z tłumaczeniem









<Operation Class="PatchOperationFindMod">
<mods>
<li>Alpha Prefabs</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/AlphaPrefabs.PrefabDef[defName = "AP_Prefab_SmallEcosystemBay"]/researchPrerequisites/li[text()="VFE_Res_Sprinkler"]</xpath>
</match>
</Operation>
Resolves it. It would likely be smarter to remove that specific prefab completely, given the sprinkler is also removed. I don't mind manually placing the sprinkler from Dub's Bad Hygiene, though.
Could not resolve cross-reference to Verse.ResearchProjectDef named VFE_Res_Sprinkler (wanter=researchPrerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlCrossRefLoader+c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0_Patch1
This tries to address differences between the mods but seems to be having both the below issues and also the massive waste of components from having just a few fans in a colony over a few years since they break down regularly.
Could not resolve cross-reference to Verse.ResearchProjectDef named VFE_Res_Sprinkler (wanter=researchPrerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlCrossRefLoader+c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0_Patch1
I have found an issue that because this mod does not list Vanilla Temperature Expanded ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3202046258 ) in the LoadAfter section of the about .xml file it is possible for this mod to load before VTE which then results in a lot of errors.
Would it be possible to add Vanilla Temperature Expanded as something this compat mod should load after in the about .xml for the patch?