安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









<Operation Class="PatchOperationFindMod">
<mods>
<li>Alpha Prefabs</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/AlphaPrefabs.PrefabDef[defName = "AP_Prefab_SmallEcosystemBay"]/researchPrerequisites/li[text()="VFE_Res_Sprinkler"]</xpath>
</match>
</Operation>
Resolves it. It would likely be smarter to remove that specific prefab completely, given the sprinkler is also removed. I don't mind manually placing the sprinkler from Dub's Bad Hygiene, though.
Could not resolve cross-reference to Verse.ResearchProjectDef named VFE_Res_Sprinkler (wanter=researchPrerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlCrossRefLoader+c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0_Patch1
This tries to address differences between the mods but seems to be having both the below issues and also the massive waste of components from having just a few fans in a colony over a few years since they break down regularly.
Could not resolve cross-reference to Verse.ResearchProjectDef named VFE_Res_Sprinkler (wanter=researchPrerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlCrossRefLoader+c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0_Patch1
I have found an issue that because this mod does not list Vanilla Temperature Expanded ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3202046258 ) in the LoadAfter section of the about .xml file it is possible for this mod to load before VTE which then results in a lot of errors.
Would it be possible to add Vanilla Temperature Expanded as something this compat mod should load after in the about .xml for the patch?