边缘世界 RimWorld

边缘世界 RimWorld

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Full Armor - Hands and Feet [1.6]
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Mod, 1.6
文件大小
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更新日期
190.091 KB
7 月 21 日 上午 2:23
9 月 25 日 下午 5:10
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Full Armor - Hands and Feet [1.6]

描述
Tired of your pawns in full marine armor losing fingers constantly? This is the solution!

Full Armor - Hands and Feet is a lightweight mod that extends armor coverage to the hands and feet. All armor covering arms and legs now also covers hands, feet, fingers and toes. No bloat, no added items.

Thanks to the non-intrusive auto-patching method used by this mod, this automatically applies hands/feet protection to all relevant vanilla and modded armors.

Mod Options
You can change which apparel covers hands or feet, if you do not like the default selection. You can even include hand or feet protection for non-armor apparel such as clothes!

Compatibility
A compatibility fix for modded gloves and shoes is included. By default they are disabled as this mod makes them mostly obsolete. In the settings you can choose which fix to apply:
  • Disable gloves and shoes entirely
  • Only disable them spawning on NPCs
  • Move gloves and shoes to a different layer, allowing them to be worn together with Full Armor.
For better compatibility with some mods like Vanilla Psycasts Expanded, try disabling the first option.

Credits
This started as an update of the Original mod by SteveZero.
This version is expanded with custom C# code, compatibility fixes and mod settings.
78 条留言
CrusadingIdiot 7 小时以前 
Hey bro i know a lot of CE fans 'demand' support, but just curious if it actually works with it? If not cool, if yes then also cool, just curious
joncon9000 9 月 29 日 下午 3:58 
So i'm using Vanilla apparel expanded and that mod adds a bunch of gloves and boots that I just learned can't be worn by a colonist if you install Archotech limbs like arms and legs on them. Would this mod help with that by allowing me to equip those items anyway or is that not something this mod handles and if it does what setting do I need to tweek to get it to work.
mylapqn312  [作者] 9 月 25 日 下午 5:13 
@alliephante - thanks for the report! You actually discovered a bug that somehow slipped under my attention, which caused shoes not to be moved to a different layer. It is fixed now and the updated version is live. Let me know if this helped :)
alliephante 9 月 24 日 下午 5:29 
> Dixon generated with apparel that cannot be worn together: flak pants $225 c=1.0000, shoes pigskin $66 c=0.6203

I have Vanilla Apparel Expanded. This mod is at the bottom of the list (so it can patch everything above it). Move modded gloves/shoes to separate layer and remove modded gloves/shoes from NPC loadouts is checked.
Shoes / Boots are not moved to a different layer (and likely the gloves the mods adds though I haven't made any to check).

Did I misunderstand and this mod doesn't actually auto patch all modded apparel?
mylapqn312  [作者] 9 月 11 日 下午 12:26 
@BottledDew - yes, except this mod also automatically detects modded armour and has extra options and compatibility patches
BottledDew 9 月 7 日 上午 1:15 
FluidBridge032 9 月 5 日 下午 8:10 
Just wanna say thank you for the mod hope you’re having a great day
No Guts No Glory 9 月 5 日 下午 3:47 
Does it work with CE?
ShielÐ 9 月 4 日 下午 5:19 
Thanks boss