tModLoader

tModLoader

74 betyg
Hardmode Ore Progression
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
Filstorlek
Lades upp
Uppdaterades
109.745 KB
20 jul @ 20:51
5 dec @ 11:04
5 ändringsnotiser ( visa )

Abonnera för att ladda ner
Hardmode Ore Progression

Beskrivning
Hardmode Ore Progression
Makes it so you don't get all the hardmode ores at once. Also adds Hallowed Ore to the game.

Features & Changes
  • Smashing altars now only blesses your world with Cobalt/Palladium.
  • Each mech boss you kill blesses your world with an additional tier of ore.
  • Mech bosses no longer drop Hallowed Bars. Instead, after defeating all three, Hallowed Ore will generate, requiring a Titanium/Adamantite Pickaxe/Drill to mine.
  • Mech bosses are initially weaker than in vanilla, but get stronger as you progress.
  • Config options to fully customize the mod's features.
By default, the mech bosses start out with 10% less health and 20% less damage, but gain 5% health and 10% damage for each of the three mech bosses you have defeated (for a final modifier of +5% health and +10% damage after you've defeated all three).

Compatible with Exxo Avalon Origins.
Ignores Fargo's Best of Both Worlds. Create a Drunk world or use the provided config.

I am aware there is a similar system in Calamity, but I have never played Calamity. Both the Calamity team and I independently came up with the same concept.
Ursprungligen skrivet av tModLoader HardmodeOreProgression:
Developed By RS_Mind
63 kommentarer
lomnyras 30 nov @ 19:12 
@Icena this was hell for me personally in calamity but you do you man 👍
just saying this mod needed some stuff i could not do or bother to find out with tpackbuilder! so good job!
Icena 23 nov @ 14:05 
i've wanted this as a feature standalone from calamity for AGES now, thank you so much for understanding the Vision.
RS_Mind  [skapare] 22 nov @ 20:10 
@UndoZan I'm not sure how I'd even begin to format the configuration for that. I would recommend tweaking the boss stats in the config if you're struggling
RS_Mind  [skapare] 22 nov @ 20:08 
Pirate invasion is out of scope for this mod, and not something I'm personally interested in. I'd encourage you to learn to make your own mod
RS_Mind  [skapare] 22 nov @ 20:07 
I could do luminite at some point, but it'd be its own mod
UndoZan 22 nov @ 16:39 
i would love to be able to configure that cobalt and mythril can spawn from demon altars, and defeating mechs blesses the world with adamantite and then some hallowed and then much more hallowed after defeating the third so you can choose to grind if youre struggeling
Molten Sh4dow 20 nov @ 13:29 
I know its not ore, but could a config be added to make pirate invasion only naturally happen after 1 mech boss is killed?
JamesTripleQ 20 nov @ 7:35 
also it's super cool that hallowed ore is like... an actual ore now, I think it would be neat if luminite also worked like that tbh
JamesTripleQ 17 nov @ 13:45 
tysm
RS_Mind  [skapare] 17 nov @ 11:59 
Shouldn't be too much trouble