武装突袭3

武装突袭3

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Special Activities Center - Target System
   
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Data Type: Mod, Server
Mod Type: Mechanics, Structure
文件大小
发表于
更新日期
38.655 MB
7 月 20 日 下午 1:36
10 月 20 日 下午 5:56
6 项改动说明 ( 查看 )

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Special Activities Center - Target System

描述
SPECIAL ACTIVITIES CENTER - TARGET SYSTEM
Includes interactable IPSC & paper targets used for shooting practice & competitions.

USAGE
Both the IPSC & paper targets are available in the 3den editor under their respective categories, please keep in mind they are unavailable in the Zeus interface.

Once either of the targets are placed down, you are easily able to interact with them - everything here is self explanatory. You are able to do the following:

     1. Clean target: Removes gunshot holes from the target.
     2. Switch target: Switches between various versions of the target.
     3. Rip target (paper): Rips the target off the wall.
     4. Carrying: Listed under "interactions" at the bottom of the target.

In future updates, I'll be looking into adding a "paper rip" sound for when you rip the paper target off the wall, as well as fixing the bisurf which makes it look like you're shooting dirt. If you're willing to do this yourself and wish for your contributon to be credited and included in this workshop release, please message me! Re-uploads are not permitted.

LOOKING FOR A UNIT?
Consider your future within the Central Intelligence Agency[special-activities-center.com]

CONTRIBUTORS
Bromium for providing advice & several hotfixes.
NORFISK[payhip.com] for providing the IPSC target model & textures.
https://targets.net/ for providing the paper target graphics.

LICENSE
Arma Public License (APL)[www.bohemia.net]
11 条留言
waFFS  [作者] 9 月 25 日 下午 7:39 
Yup all fixed, and I've also added metal targets with the much requested *ding*. The mod will be updated once I'm back from vacation, which may unfortunately take up to 3 weeks.
Foolish 9 月 24 日 下午 4:11 
It's a great mod but the bisurf issue is a real pain. Any luck fixing that yet?
Brominum 9 月 21 日 上午 8:41 
Got a couple fixes that can be made after some testing and poking around, I sent you a FR
Du_lokoo 9 月 11 日 上午 5:33 
a suggestion, it would be interesting to have some script or module that could be linked to some object to clean the hits of the targets, either one by one, or all, without necessarily going to the targets, because if there are 20, cleaning one by one would take a lot of time, but the way you did it was very good too, and it would be interesting to have some object that showed the hits of each target, adding the points, but the mod is very good
Komodo 9 月 8 日 下午 12:44 
I fiend for dat DING!
Komodo 9 月 8 日 下午 12:43 
Yeah just general steel targets not necessarily IPSC compliant
waFFS  [作者] 9 月 7 日 上午 4:01 
Sure I'll put that on the list. Don't expect hard-cover variations as I've never seen those on steel IPSC targets.
Komodo 9 月 6 日 上午 10:23 
any chance of adding metal targets with audio cue?
MrMoosehead 9 月 6 日 上午 7:17 
Thanks for the quick reply man, sounds good
waFFS  [作者] 9 月 6 日 上午 6:33 
The bullet holes are tied to the bisurf, which will be updated; however, there's a thin line between having them just the right size and not having them appear at all.

I’ll see how much I can tweak the current size. Worst case, I’ll make my own bullet hole system.