边缘世界 RimWorld

边缘世界 RimWorld

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Salvage Rubble
   
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Mod, 1.6
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477.886 KB
7 月 18 日 下午 4:19
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Salvage Rubble

描述
This mod allows the deconstruction of Rubble Piles (added in RimWorld 1.6 / Odyssey) to yield a small amount of salvageable resources:

- Steel (common)
- Wood (rare)
- Components (very rare)
- Gold (ultra rare)
- Plasteel (extremely rare)

Internally, cost values are scaled using high integers (e.g. Steel = 1000) to allow precise tuning of returned materials via the resourcesFractionWhenDeconstructed field.

Future versions may support Construction skill-based return scaling and configuration options.
18 条留言
Anker 9 月 17 日 上午 9:57 
I like the idea, but breaking any rubble will skyrocket your wealth into the stratsophere, regardless if you actually take any of it into your colony storage. I broke down a building's worth on my first gravship launch and immediately had my entire colony wiped by a high power Siege.
Monkey Magic 8 月 26 日 上午 5:28 
@Moja - Your issue here is not a mod conflict, but the way your patch is implemented. I see that you've set a very low rate to the resource returns on deconstruction, but you have high figures for the costList values - with just your mod alone, breaking rubble will always have a high yield.

You could change this to (an I will be vague to not spoil your composition):

Common resource 20
Rare Resource 3
Very Rare Resources 1

Set decon returns to 0.3

Still being vague, you should get much better results on both decon, and destroy returns. Mods that give full yield will still get the full costList, but at least it's more reasonable now.
[The] Force 8 月 22 日 下午 5:31 
Yeah came back to say what Hirisse said, basically I always use the 100% return from resources thing for ideology which is what's causing the deconstruction to be so OP, not a mod conflict or anything, just because you CAN get all that, it means you ALWAYS get all that on deconstruct with this xD
rarewhalerw 8 月 1 日 上午 12:25 
somehow after installing worthless junk this mode dont work
rarewhalerw 8 月 1 日 上午 12:09 
i dunno why i cant disscontsruct rubble does this mode conflict with other mods
Prophet 7 月 22 日 上午 6:40 
is ultra rare more rare then extremely rare?
Hirisse 7 月 22 日 上午 5:06 
Hi! I have the same problem here, and actually, it probably comes from the fact that one of my mods makes my ideology allow me to recover 100% of the resources when I dismantle something, and so if I dismantle the debrit, it gives me back 100% of the resources outside of your parameters. So if you create a config it is the maximum resource that you must be able to influence as well otherwise the problem will persist.
Moja  [作者] 7 月 21 日 上午 9:38 
I will work this week on the configuration integration. hope to be ready until weekend
H.k Hunter 7 月 21 日 上午 2:46 
Can we change the resources point by ourselves in menu?:cleankey:
Moja  [作者] 7 月 20 日 上午 2:00 
Must be some other mod who changes directly the resourcesFractionWhenDeconstructed for "all" items or something similar .. I have set this from zero to 0.00025 (by default the rubble-piles have no resources at all) .. if there ist another mod after mine in the mod-order who changes this to say 1 or higher you get really large amounts of sttel. Best move my mod to the end of the list.