Portal 2
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Asserting Entropy
   
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7 月 17 日 下午 5:04
7 月 17 日 下午 6:06
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Asserting Entropy

在 SpKi 的 1 个合集中
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描述
Even when everything is perfectly aligned, one may need to bend the systems to get their way.

Heya. This is my attempt at a Rexaura styled map, based off of an idea I got while replaying it. It was intended to only be a very small sequence, but I ended up with a bit of a more elaborate solution than anticipated. Regardless, it still shouldn't be anything too crazy, although I do hope it provides an interesting look into some of the possibilities that Rexaura's custom elements allow for. Who knows, you may learn something new.

Notes:
- the timed pellet catcher will activate the exit door for 4 seconds
- the Portal-Inline rule applies: half voxel portal surfaces on the floor can only have a portal on them be opened if you are standing in line with said surface
- read this spoiler if you're in the middle of the solving process, and are experiencing odd pellet behaviour: sometimes when pendeling between its emitter and the piston for too long, the pellet may go off center. If this happens, respawn it. I will try to get this fixed in a future update. Sorry about the inconvenience.

Thanks to Mattchew for playtesting and making the thumbnail!

Difficulty: Easy-Medium
21 条留言
SpielSatzFail 10 月 20 日 下午 4:07 
Nice little map :steamthumbsup:
Fortunately I saw the intended moves quite quickly ( pellet bouncing off of the piston, cube flinging into the cube catcher ).
I didn't expect an easy-medium SpKi map ever again ;D

I never saw a pellet getting destroyed when it hit the cube (in a catcher) from the wrong side , which was irritating for a moment. Is this common Portal knowledge???
Is it intended that the pellet only spawns every second time I push the button? Is this something about not bypassing the timer?
Nobody No-One 10 月 13 日 下午 5:07 
Very neat! I saw the fling into the cube catcher fairly early on but it took a bit to understand how to integrate that into the sequence. Thumbs up.
SpKi  [作者] 8 月 11 日 下午 3:54 
thanks for playing jandlml and ivo! congrats to both of you on getting through it :)
jandlml 8 月 11 日 下午 3:52 
excellent!! havent played with those elements in awhile. :steamhappy:
| \_/ () 8 月 10 日 上午 11:28 
Great puzzle! I got a bit stuck in the stupidest way popssible ( I forgot I can walk through fizzlers ) but I got a hint from ĐⱤ₳Ⱡ₳₥i₳₦'s video and everything clicked nicely. Thumbs up!
jandlml 8 月 6 日 下午 4:45 
ok sounds good
SpKi  [作者] 8 月 5 日 上午 9:50 
jandlml, i didn't comment earlier, but seeing how you're a long time member of the p2 community i thought that it would be the most efficient to send a friend request so we can discuss it in dms. it's easier for me to provide some guidance that way
jandlml 8 月 4 日 下午 7:23 
let me describe where i am since i cant seem to get the picture here. i have a portal on top of the staircase portal surface. and a portal on the surface near the button that drops the fizzle wall to the staircase. the cube is on that button
jandlml 8 月 4 日 下午 6:17 
it used to be so simple to put a picture on this comment board. how do you do it now?
jandlml 7 月 30 日 下午 2:21 
ok i took a pic but im not sure where it went