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报告翻译问题










The jockey is the only SI that can do instant damage when pinning a survivor, is there a cvar or a mod that negates their first tick of damage?
[1500 2000]
Added.
If I set the normal tank's SearchDistance to [0.75 2000] does it function the exact same as the previous TankMaxDistance set to 2000?
There are maps in custom campaigns that has tanks in both set info spawns and random director spawns, ForceProhibitBosses could be useful in these scenarios where DisableDirector won't be if I want to suppress the director tanks whilst keeping the info tanks. This issue is mostly avoided in official campaigns because they already enforced ProhibitBosses to true.
If set to 2, all tanks in a tank wave are extras, requires an initial director tank or info tank to function.
I didn't change the algorithm.
Previously, min was automatically set to max * 0.75.
Now, you can define the search range [min max].
DisableDirector should meet your requirements.
Director will be enabled when the finale starts, which is hard-coded in the script.
Can you bring back TankMaxDistance? I can't seem to replicate the behavior with the current settings. I also have an idea for a setting called ForceProhibitBosses, can be set to true to disable director spawns without affecting guaranteed map spawns (Info_zombie_spawn).
7.8.
Fixed.
11.
Add one finale setting.
Not adding extra script for now. Will apply it if problems arise.
11. Allows user curated spawning of tanks and witches in gauntlet finales. While in holdout and scavenge finales, tanks can get stuck and suicide, could use TankSuicideRespawn.
7. 8. Surprising tanks don't seem to spawn in Realism, is it possible to fix?
1. √ 2. √ 3. √ 8. √ 10. √
4. X 5. X 6. X 9. X
Not doable. I’ve tried several methods but I’m not able to force the witch to move to a specific position.
11. X
Specifically, what features are needed?
Only CUSTOM finale type can be modified for Tanks.
7. 8.
Bot Tank decides on its own and will only be visible when it sees a survivor.
I have a huge list of suggestions for this mod. You can take a look when you're free.
1. Setting that makes certain boss types only spawn on nav units marked with the "escape route" attribute (Default: 0). Surprise Tank is excluded.
2. Removal of AllowTypes in favor of using TotalSpawnLimit to disable boss types (Default: [99 99 99 99 99 99]). From left to right: sitting witch, wandering witch, stalker witch, normal tank, ambush tank, surprise tank.
3. Setting that limits how many witches and tanks can spawn per round regardless of their type (Default: [0 0]).
4. Stalker Witch, wandering witch that pathfinds to the closest reachable survivor. If she can't pathfind to a survivor, she would wander instead. Can spawn behind or ahead of survivors.
5. Setting that makes stalker witch stop moving when she is within a certain distance to a survivor (Default: 100.0).