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报告翻译问题









2.Improved certain unit attributes that disrupted the gaming experience in multiplayer sessions
3.Added more friendly and interesting tactical branch production options for the British Army and the Eastern Front German Army, such as the Desert Rats in the British Army's Level 1 headquarters and the Blitzkrieg production options in the Eastern Front German Army's Level 4 headquarters.
4.To reply directly to the author, you can send an email to this address: qborthtutumao@yeah.net
5.The current version 1.0.7.6 supports other creators in translation work. You can release a localized translation version to the Workshop and email it to me. I will gradually consider incorporating the changes formally. I will not make any file modifications before December 1, so friends with ideas can take advantage of this time.
6.Wishing you good luck in life, let's be brave and adventurous together.:)
mobile artillery have indeed an issue after shooting which prevent them from moving after their first barrage.
i say:)
This feature allows you to cancel actions by clicking the minus sign. It's more about adapting to the convenience of the mobile interface. However, there is indeed a corresponding cancellation method on the computer side, although it is relatively cumbersome. For now, we are adopting this method, although it can be quite troublesome not to be able to react in a timely manner during urgent situations.
2.trenches are bugged
Indeed, there are issues with the trenches of the British army. Previously, there were problems with certain units having reduced visibility after entering, and we are still looking for similar issues to resolve together.
We players did not encounter such issues while playing, but indeed, when the vehicle movement module is damaged, the engineer may directly ignore the vehicle when the module's health is not full. This has already been reported to our dear framework builder oldest_chick.
4.i found how to repair. but now artillery refuse to move after its barrage...
All players can freely express themselves in our player community discord channel. You can share your thoughts, solutions, and anything else you want in various sections, or you can message me directly on discord. Note: Do not add me as a friend on my steam account; my account is related to the CS market, so you know what I mean.
Buildings do have an advantage in controlling the battlefield in small maps and small-scale combat environments compared to traditional online games. However, we are tired of abstract settings like the PTRD anti-tank rifle in COH2 being able to directly dismantle trenches and concrete structures and other military fortifications. Furthermore, after long-term and extensive PvP competitions (we have been playing this mod since the testing phase for three years), we have concluded that all buildings have achieved the roles and cost-effectiveness that battlefield units should have. Therefore, we do not want to make large-scale modifications to buildings for the time being.