Barotrauma
277 oy
Animated Arms: Adaptive Combat
8
5
2
2
2
3
2
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
34.295 MB
16 Tem @ 3:57
15 Eki @ 8:07
258 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Animated Arms: Adaptive Combat

Açıklama
This mod, inspired by "Guns Enhanced," adds new, detailed weapons with unique features and animated reloads. It's fully compatible with Combat Overhaul, Enhanced Armaments, Guns Enhanced, Deep Sea Warfare, and Neurotrauma. Get ready for impactful choices and tactical depth!



Main Features:
  • 🔄 Dynamic Reload Animations: Every gun features fully animated reloads, making the process more realistic.

  • ⚙️ Weapon Degradation System: Weapons lose durability with use. The wear level of found weapons depends on their previous owner: weapons found on Separatists are usually heavily worn, while Coalition weapons are often in better condition. At low condition, weapons will begin to jam, causing misfires. Wear is accelerated in water (except for underwater weapons). Weapons left in water will slowly rust. Repair is available at the Gunsmith Fabricator.

  • 💧 Unique Water Mechanics: Non-underwater weapons lose effectiveness underwater. Choose your gear wisely for aquatic missions!

  • 🎯 Aim with Caution: Weapons do not come with a default reticle; you'll need to aim by feel, relying on instinct and experience. The reticle only appears when a laser sight or optical scope is attached.

  • 🔫 Fire Select Modes: Many weapon models support switching between fire modes. For example, the AN-94 assault rifle can fire in 2-round bursts for increased accuracy, while submachine guns can use 3-round bursts for better recoil control. This adds another layer of tactical choice to combat.

  • 🛡️ Armor System Overhaul: This mod reworks all vanilla armors and adds new vests and helmets, making them more essential in combat. Various types of armor plates have been added, and different weapon calibers have different armor penetration values. Tactics and the right choice of equipment are everything!

  • 👤 Helmets with Mechanical Visor: Almost every helmet features a mechanical visor that can be raised or lowered depending on the situation, providing a flexible balance between protection and visibility. With the visor raised, you can use additional equipment: gas masks, NVGs, etc.

  • 🚢 Full Campaign Integration: Weapons spawn at NPCs, outposts, and abandoned submarines.

  • 💥 Ballistic Trauma Effect: Shot targets experience shaking, blurred vision, and aiming impairment, giving advantage to the attacker. Pain effects are active and require analgesia to treat only when the Neurotrauma mod is enabled.

  • 🎧 Stunning Sound Effects: Firing a weapon without a suppressor or special hearing protection will cause a short-term stunning effect, including a ringing sound and temporary vision impairment.

  • 💣 Animated and Reworked Grenades: Experience detailed grenade animations, including the realistic pin pull. A new grip mechanic has been added: by holding the use key (E), you can pull both the pin and the grip, starting the detonation timer early. If you simply press the key, the grenade will not explode while you are holding it.

  • 🛠️ Weapon Customization System: Customize your weapons with attachments like sights, suppressors, flashlights, and more.
Additional Features Lua:
    🎮 Built-in Controls:
  • Reload with R

  • Quick weapon draw with F

  • Fast grenade pull with side mouse button (Mouse4)

  • The mod also adds a prone position mechanic: hold [CTRL] and press [S] TWO-times to lie down for maximum stability, recoil and spread reduction. Hold [CTRL] and tap [W] to stand up.

    All keys can be remapped in the LUA folder in the mod's root directory, where detailed instructions are provided.



‎ㅤ‎ㅤ‎ㅤ‎ㅤ‎ㅤ‎ㅤ‎ㅤ‎ㅤ

Other:


Credits:

  • Original Author: Enhanced Immersion

  • Help with LUA and mod idea suggestions
  • Popüler Tartışmalar Tümünü Görüntüle (3)
    215
    15 Eki @ 18:09
    SABİT: Баги - Bugs
    LaKapuctik
    120
    14 Eki @ 9:09
    SABİT: Новое оружие - New guns
    LaKapuctik
    1
    5 Eki @ 1:18
    SABİT: Как добавить свои кассеты в игру / How to add your own cassettes to the game
    Zetsu
    886 Yorum
    LT. 15 Eki @ 13:41 
    Кстати, если пластину вставить в бронежилет, а потом надеть его, эффект защиты вообще выдаваться не будет.
    LT. 15 Eki @ 13:22 
    Самый обычный бронежилет использовал. Пластину в принципе нельзя снять, даже если она урона не получала.
    LaKapuctik  [yaratıcı] 15 Eki @ 12:50 
    @LT.

    Если пластина уже получила урон то при попытке её снять ничего не получится, а про то что болезнь не пропадает ты какой броник использовал?
    LaKapuctik  [yaratıcı] 15 Eki @ 12:46 
    @Target Practice

    Nope
    LT. 15 Eki @ 12:38 
    Не совсем понимаю как ведут себя плиты для бронежилетов. Они отображаются как статус-эффект, но при этом никуда не пропадают, даже если бронежилет снять. А при попытке снять пластину ничего не происходит.
    Target Practice 15 Eki @ 12:36 
    Is there a way to treat raptor bane spray other than diving into water?
    LaKapuctik  [yaratıcı] 15 Eki @ 11:24 
    Баланс чтобы пистолеты в пулемёты не превращались
    BoDerto 15 Eki @ 9:57 
    спасибо за ответ, а зачем было ограничивать скорострельность, баланс?
    LaKapuctik  [yaratıcı] 15 Eki @ 9:46 
    Я наверно урон буду увеличивать
    LaKapuctik  [yaratıcı] 15 Eki @ 9:45 
    @Shluha228

    Ну у обычной дроби хватает особенно с Neurotrauma