Barotrauma
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Animated Arms: Adaptive Combat
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51.774 MB
7月16日 3時57分
11月28日 12時57分
322 項目の変更履歴 ( 表示 )

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Animated Arms: Adaptive Combat

解説
This mod is a true extension of your combat and other capabilities in Barotrauma. Inspired by Guns Enhanced, this mod adds a lot of new, detailed weapons and armor, and implements adaptive mechanics and extensive animations for everything possible. Thanks to this, combat becomes more dynamic and realistic. You will be able to throw melee weapons, hide in lockers for survival, feel pain from gunshot wounds, and use a host of other innovations that allow for flexible adaptation to any combat situation. It is fully compatible with Enhanced Armaments, Guns Enhanced, Deep Sea Warfare, and Neurotrauma.




  • Boosty - https://boosty.to/vtol_ru

    Key Features:
    • 🔄 Dynamic Reload Animation: Every weapon has a full reload animation, making the process more realistic. Furthermore, for most weapon types, the animation speed depends on the weapon proficiency skill.

    • ⚙️ Weapon Durability System: Found weapons have varying durability: Separatists' weapons are usually heavily worn, while the Coalition's are in better condition. At low durability, weapons start to jam and misfire. Durability loss accelerates in water (except for underwater weapons), and weapons left in water slowly rust. Weapons can be repaired at a fabricator.

    • 💧 Unique Water Mechanics: Non-underwater weapons lose effectiveness underwater. Choose your gear wisely for underwater missions!

    • 🎯 Aim Carefully: Weapons have no default crosshair; you will need to aim by feel, relying on instinct and experience. A crosshair only appears when a laser sight or optical sight is installed.

    • 🛡️ Armor System Rework: This mod reworks all standard armor and adds new vests and helmets, making them more important in combat. Various types of armor plates have been added, and different weapon calibers have different armor penetration values. Tactics and the right choice of gear are everything!

    • 👤 Helmets with Mechanical Visors: Nearly every helmet is equipped with a mechanical visor that can be raised or lowered depending on the situation, providing a flexible balance between protection and visibility. With the visor raised, you can use additional equipment: gas masks, NVGs, etc.

    • 💥 Ballistic Trauma Effect: Shot targets experience screen shake, blurred vision, and worsened aim, giving the attacker an advantage. Pain effects are active and require analgesia for treatment (only works with the Neurotrauma mod enabled).

    • 🛠️ Weapon Customization System: Customize your weapon with accessories such as sights, suppressors, flashlights, and more.

    • 🔫 The mod adds a fire mode system dependent on the weapon:
      - Semi-Auto - for precise long-range shots.
      - Burst Fire - 2-3 shot bursts for recoil control at medium range.
      - Full Auto - for close quarters and suppressing fire.

    • 💣 Animated Grenades with new mechanics and realistic fragments:
      - Short Press (E) - Pick up the grenade. It will not explode while you hold it.
      - Hold (E) - Pull the pin and start the timer before throwing.

    Additional Lua Features:
    • Reload on R key
      (Can be reassigned in the game's control settings menu - the "Creature Attack" button)

    • Quick weapon draw from belt on Q key
      (Can be reassigned in the game's control settings menu - the "View Inventory" button)

    • The mod also adds a prone stance mechanic: Hold CTRL and double-tap S to go prone for maximum stability, reduced recoil, and spread. Hold CTRL and press W to stand up. (Not reassignable)



    ‎ㅤ‎ㅤ‎ㅤ‎ㅤ‎ㅤ‎ㅤ‎ㅤ‎ㅤ

    Other:

  • Compatibility Patch for Dynamic Europa

  • Stable Version for Campaign, etc.

  • Addon with new music for the cassette player.
[/h1]

Credits:

  • Original Author: Enhanced Immersion

  • Help with LUA and idea suggestions for the mod, as well as help with creating sprites
  • 人気スレッド 全て表示 (3)
    304
    11月27日 19時52分
    ピン留め: Баги - Bugs
    LaKapuctik
    150
    11月14日 6時50分
    ピン留め: Новое оружие - New guns
    LaKapuctik
    6
    12月6日 13時35分
    ピン留め: Как добавить свои кассеты в игру / How to add your own cassettes to the game
    Zetsu
    1,296 件のコメント
    タ hvitstemmetreogtrædve 12月6日 6時13分 
    @TheNylan intended mod feature
    タ hvitstemmetreogtrædve 12月6日 6時13分 
    @cabyy известный баг, неизвестно только когда пофиксят. насчет оставания предметов внутри тела, это надо либо на костылях делать, либо программированием lua/c#
    cabyy 12月6日 3時42分 
    и еще, возможно ли будет сделать так что острые предметы которые можно кинуть будут оставаться внутри тела в которое оно попало?
    cabyy 12月6日 3時40分 
    все что можно кидать можно украсть с аванпоста, если нажать кнопку кидания и потом вернуть предмет в его обычное состояние тэг сворованного исчезает
    Dr.Sunshine 12月5日 23時40分 
    how do you pick up the workbench?
    Albedo~ 12月5日 21時09分 
    even with the key bind
    Albedo~ 12月5日 21時09分 
    Cant stand back up after going prone
    TheNylan 12月5日 20時43分 
    i dont really get the lack of crosshairs, like, guns have iron sights....
    _KD - [ λ ] - WL_ 12月4日 21時39分 
    Какая-то обнова вышла? А то просто гляжу у меня персонажи ведь ходят теперь как калеки какие-то... в барку не играл 2 месяца если что
    I deserve life 11月30日 13時33分 
    Can you make patch or something to support this mod with neurotrauma? You cant put any medicine from neurotrauma in vests.