Barotrauma

Barotrauma

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Animated Arms: Adaptive Combat
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29.092 MB
16.7. klo 3.57
4.10. klo 6.42
244 muutosilmoitusta ( näytä )

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Animated Arms: Adaptive Combat

Kuvaus
This mod, inspired by "Guns Enhanced," adds new, detailed weapons with unique features and animated reloads. It's fully compatible with Combat Overhaul, Enhanced Armaments, Guns Enhanced, Deep Sea Warfare, and Neurotrauma. Get ready for impactful choices and tactical depth!



Main Features:
  • 🔄 Dynamic Reload Animations: Every gun features fully animated reloads, making the process more realistic.

  • ⚙️ Weapon Degradation System: Weapons lose durability with use. Wear is significantly accelerated in aquatic environments (except for underwater weapons). Weapons left in water will also slowly decay. Repair is available at the Gunsmith Fabricator.

  • 💧 Unique Water Mechanics: Non-underwater weapons lose effectiveness underwater. Choose your gear wisely for aquatic missions!

  • 🎯 Aim with Caution: Weapons do not come with a default reticle; you'll need to aim by feel, relying on instinct and experience. The reticle only appears when a laser sight or optical scope is attached.

  • 🛡️ Armor System Overhaul: This mod reworks all vanilla armors and adds new vests and helmets, making them more essential in combat and critically necessary for survival. Various types of armor plates have been added, and different weapon calibers have different armor penetration values. Tactics and the right choice of equipment are everything!

  • 🚢 Full Campaign Integration: Weapons spawn at NPCs, outposts, and abandoned submarines.

  • 👁️ Realistic Aiming: Aiming narrows peripheral vision (simulating one-eye aiming). The mod also adds a prone position mechanic: hold [CTRL] and press [S] to lie down for maximum stability, recoil and spread reduction. Hold [CTRL] and tap [W] to stand up.

  • 💥 Ballistic Trauma Effect: Shot targets experience shaking, blurred vision, and aiming impairment, giving advantage to the attacker. Pain effects are active and require analgesia to treat only when the Neurotrauma mod is enabled.

  • 🎧 Stunning Sound Effects: Firing a weapon without a suppressor or special hearing protection will cause a short-term stunning effect, including a ringing sound and temporary vision impairment.

  • 💣 Animated and Reworked Grenades: Experience detailed grenade animations, including the realistic pin pull. A new grip mechanic has been added: by holding the use key (E), you can pull both the pin and the grip, starting the detonation timer early. If you simply press the key, the grenade will not explode while you are holding it.

  • 🛠️ Weapon Customization System: Customize your weapons with attachments like sights, suppressors, flashlights, and more.
Additional Features:
    🎮 Built-in Controls:
  • Reload with R

  • Quick weapon draw with F

  • Fast grenade pull with side mouse button (Mouse4)

    All keys can be remapped in the LUA folder in the mod's root directory, where detailed instructions are provided.



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Suositut keskustelut Näytä kaikki (5)
166
9 tuntia sitten
TÄRKEÄ: Баги - Bugs
LaKapuctik
108
19 tuntia sitten
TÄRKEÄ: Новое оружие - New guns
LaKapuctik
1
3.10. klo 6.09
1
Любитель пива
656 kommenttia
Widder 39 minuuttia sitten 
im not rlly sure if those warnings are for reticles and stuff, but i imagine theres some co relation
Widder 40 minuuttia sitten 
also another issue is that some reticles just dont appear, not sure if its normal in some guns like the mp5

"WARNING: Could not compress a texture because the dimensions arent multiple of 4"
ottum 52 minuuttia sitten 
I have the same question as Slenderman did, and I don't think you answered it. You said that this mod "just works" with Enhanced Armaments, but that doesn't clarify whether the guns from Enhanced Armaments receive features from this mod, or if the two sets of guns just coexist alongside each other while having very different rules/behaviors.
Widder 58 minuuttia sitten 
@LaKapuctik

i have lua, and client lua already installed, the executable of the server was also lua
LaKapuctik  [tekijä] 3 tuntia sitten 
@perth734

Fixed
LaKapuctik  [tekijä] 3 tuntia sitten 
@Widder

For the control to work, you need LUA.
perth734 7 tuntia sitten 
can't seem to load the rsh-12 revolver with any ammo any fix?
Widder 9 tuntia sitten 
built in controls dont work, do i have to enable them in any way?
Jack Kellar 3.10. klo 6.47 
@slenderman

Working with ≠ applying all of it's features to.
LaKapuctik  [tekijä] 3.10. klo 6.17 
@Slenderman

It just works.