Left 4 Dead 2

Left 4 Dead 2

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[VScript] L4D1 worldmodel turnrate
   
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7 月 11 日 下午 12:58
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[VScript] L4D1 worldmodel turnrate

描述
IMPORTANT!!! Mods that alter the cvar '.mp_facefronttime' can cause inconsistency like ShadowSyn's thirdperson leg mod, but you can make it work by doing a priority trick I've been doing for ages, by unchecking and checking back my mod on the workshop. There's no other alternative, it is tedious... but the upsides is you can still have ShadowSyn's FP leg mod.

-mp_feetmaxyawrate set to '1200' from '100' - The speed the body is turning at. Having this set to 0 nullfies the playermodel from turning keeping at its place, so aiming from behind will make it look like you're aiming infront of you.

-mp_facefronttime (hidden cvar) set to '1400' from '2' - After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. / A command that locks the playermodels' body position for a set amount of time, having it set on 0 nullifies it making it turn always where you're aiming at.
The hidden cvar can be unlocked with 'Recording Helpers 0.6 by ProdigySim' or with admin menu/system workshop add-ons, typing in the command in chat like ''!cvar mp_facefronttime ###''

Turnrate **almost** mimicking L4D1's faster worldmodel sways, this should make your playermodel more clear where it's looking, also retaining the lowerbody from turning it to that direction.

I didn't really like the instant_worldmodel_turnrate from Lux's plugin [forums.alliedmods.net] or H.U.N.K's add-on that mimics that plugin because it eliminates the lower body from turning but keeps the direction you're looking at.

Be advised! this will make your animations look weird when strafing left or right but I prefer it this way, it is of no bother to me, to you it might be.

There is a bug where the playermodel would retain their viewlook and body position at decreased speed, addons that alter the speed of the survivor or infected can slow the process down.
This happens on vanilla aswell when you're being healed by a fellow survivor or walking in water, for example the
second chapter of The Sacrifice pond, try take a walk and check your thirdperson


Also shoving or pulling out your melee resets your lowerbody position.

Works only in local and single-player.

Is it perfect? Not really, there's no other alternative tbh. This is something I wanted for this game but it bugged me how poor the tracking was in comparison to Left 4 Dead 1.

6 条留言
jaytea  [作者] 10 月 15 日 上午 2:11 
@Brigeezy123 No, but I vividly remember being in a modded server that sped up the crouch transition as you press the duck key so it wouldn’t delay - I dunno how they done it but this was years ago
Brigeezy123 10 月 11 日 下午 5:10 
does this also fix the 3rd person crouch delay?
ɪɴᴠɪꜱɪʙɪᴛᴄʜ 8 月 7 日 上午 10:52 
Awesome!
ChickenChucker96 7 月 11 日 下午 3:37 
who up turning they rates rn?
common_male_rural01.mdl 7 月 11 日 下午 2:50 
Googoogaagaa.... i wann.... i wann milk....
Ceno 7 月 11 日 下午 1:28 
B-but guys L4D2 is literally the same as L4D1!