RimWorld

RimWorld

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Progression: Gravship
   
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Mod, 1.6
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11 jul @ 10:01
7 sep @ 3:15
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Progression: Gravship

I 1 samling av ferny
The Progression Modpack | (1.6)
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Best paired with
- Progression: Core, for tech traversal/advancing entirely within your control.
- Progression: Scenarios, for adding new gravship scenarios, and rethinking how scenarios start and play out.

Compatibility
- Anything in my modpack
- Should work well with most other stuff too

Performance
Should have zero impact. Just patches how the quest is triggered.

FAQ
  • Save compatible? | Probably

Credits
- Taranchuk - C#





[discord.gg]
tags just in case: odyssey, ferny
67 kommentarer
ferny  [skapare] 7 okt @ 16:16 
@Paolini Wdym
Paolini 7 okt @ 14:28 
Does someone know how to change the spacer era requirement in the files ?
ferny  [skapare] 7 sep @ 3:18 
v5 - fixed missing odyssey requirement in the about.xml
Darkequation 6 sep @ 21:43 
Remember that short sci-fi story where space travel is actually easier than flintlock lol
MatrixVirus 25 aug @ 13:04 
Makes sense. If the actual progression feels right maybe just different categories in the architect menu is all it would need.
ferny  [skapare] 25 aug @ 12:58 
@MatrixVirus I'm giving myself a bit of time to look over how VE Gravships and SOS2 pan out. I'm not gonna touch cohesion with them until they make their own stances clear.
MatrixVirus 25 aug @ 12:51 
ferny what do you think about separating out gravship stuff and SOS2 stuff? Orbital Tech vs Space Tech or something
Needtopractice 24 aug @ 22:00 
Played with only one colonist and spent 10 years to finally get an engine.But it's all worth it..:steamthumbsup:
Lemniscate_Mike 10 aug @ 6:36 
My issue was being caused by "Completely Clueless".
ferny  [skapare] 10 aug @ 5:04 
@Halicade Whoops