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they dont care high living standart (high expectations) or other tweaket mental ongoings.
they can now go in mental breaks again. due to many missing positive mental thingys. but still manageable.
currently generated ashcats wont have that. you either need a new ashcats colonist. or add the "feral" trait via debug mode (that trait is now given by the feral gene)
if you like to fight with gurellia tactics
iam still tweaking and stuff. thoughts are the next thing i try to change. so the ashcats can be indeed played like animals